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  1. #31
    Player
    Kaeko's Avatar
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    Mar 2011
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    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Treach View Post
    inb4 monster level/rank affects enmity gained from abilities but not damage and possibly cures.....
    This was actually the case in 1.18. It's simply the reverse of XI if you think about it. In XI, the abilities are static (e.g. Provoke is 1/1800), and cures/damage shift with level. In XIV the cures/damage are static, and the abilities shift with level.
    (0)
    Dancing Mad (Excalibur Server)

  2. #32
    Player

    Join Date
    Oct 2011
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    132
    Quote Originally Posted by Kaeko View Post
    This was actually the case in 1.18. It's simply the reverse of XI if you think about it. In XI, the abilities are static (e.g. Provoke is 1/1800), and cures/damage shift with level. In XIV the cures/damage are static, and the abilities shift with level.
    I think what Treach was trying to say was that enmity generated from mob through abilities varies with the mob's level, and not the player's (which I think you were trying to point out).
    (0)


    Stanislaw | Durandal Server

  3. #33
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Stanislaw View Post
    I think what Treach was trying to say was that enmity generated from mob through abilities varies with the mob's level, and not the player's (which I think you were trying to point out).
    I wouldn't completely rule this out, but my test mobs ranged from R1 to R44 Cactuar Jack and everything seemed to be in proper order. Also I would point out that if you take a GLA and THM out to an R58 mob (Ifrit's level), the GLA has a MUCH easier time holding hate than on Ifrit. Not saying Ifrit is an 'exception' because of that, but I would be surprised if the answer was simply mob rank.
    (0)
    Dancing Mad (Excalibur Server)

  4. #34
    Player
    Spider-Dan's Avatar
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    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rydin View Post
    So in theory... if 1 person has 100... and the tank is capped at 27100... as long as the person at 100 never generates any more enmity... no one else in the party can possibly pull hate from the tank???
    As I understand it, you still lose enmity when you take damage, so the moment the tank took any damage, he would lose hate.
    (0)

  5. #35
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Spider-Dan View Post
    As I understand it, you still lose enmity when you take damage, so the moment the tank took any damage, he would lose hate.
    Actually
    Quote Originally Posted by Stanislaw View Post
    ▼敵対心検証項目②▼
    【殴られたり時間経過でヘイトが減衰…する?】
    某○○イレブンでは殴られるとヘイトが下がっていた…
    気がしたので試してみました
    これも後の検証で必要な前提です
    Enmity Testing 2
    [Does enmity decrease over time or decrease depending on damage received?]

    In a certain eleventh game, when enemies beat you up, your enmity decreased. At least, that's the impression I got.
    This is a rather important subject to test, as all future test results will take this test's results into consideration.


    □検証結果
    ヘイト減衰は無し!
    Conclusion:
    Enmity does not decrease!
    Kaeko's testing post 1.18/pre-1.20 came to the same conclusion.. as did my own tests
    (0)

  6. #36
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kaeko View Post
    I do think that the current look into the enmity system for XIV is probably only hitting the surface as we're missing at least 1 very large concept here (given that the "on paper" math does not translate to an actual endgame scenario). I am really excited to see others do enmity research though. Thanks to Stan for the awesome translation (and for Guildwork )

    This is going to sound Obvious... but has anyone actually checked to see if magic damage is the same as physical damage in terms of a 1 = 1 ratio?
    (0)

  7. #37
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kaeko View Post
    I wouldn't completely rule this out, but my test mobs ranged from R1 to R44 Cactuar Jack and everything seemed to be in proper order. Also I would point out that if you take a GLA and THM out to an R58 mob (Ifrit's level), the GLA has a MUCH easier time holding hate than on Ifrit. Not saying Ifrit is an 'exception' because of that, but I would be surprised if the answer was simply mob rank.
    Ifrit does have higher def than your average mobs at the same level, which inadvertently making it harder to build threat on for a GLA and adds another factor into the calculation.
    (0)

  8. #38
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KyrsIsley View Post
    Ifrit does have higher def than your average mobs at the same level, which inadvertently making it harder to build threat on for a GLA and adds another factor into the calculation.
    That doesn't explain why the non damaging, enmity gaining abilities used by Glad at the start of the battle either seem to be generating less enmity or Magic DD's are generating more than 1 to 1
    (0)

  9. #39
    Player
    KyrsIsley's Avatar
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    Aug 2011
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    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Rydin View Post
    That doesn't explain why the non damaging, enmity gaining abilities used by Glad at the start of the battle either seem to be generating less enmity or Magic DD's are generating more than 1 to 1
    Yes, I was just saying GLA having an easier time generating hate on other R58 mobs when compared with Ifrit is also due to Ifrit's higher than average defense.

    The starting ability not generating the expected amount of hate could very well be explained by Stan's theory of Rampart and Sacred Prism/Cure landing on party members who are not on Ifrit's hate list generating zero hate as a result.

    There is still the discrepancy of hate generated by Magic Damage seems to be higher than expected, Stan and I will take a stab at it tonight based on your theory, Stan, you are still the stone thrower!
    (0)
    Last edited by KyrsIsley; 01-31-2012 at 11:13 AM.

  10. #40
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I haven't specifically made any attempt to differentiate damage sources and enmity differences. So if you want to quickly check to see if magic and physical damage are different that would be great.
    (0)
    Dancing Mad (Excalibur Server)

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