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  1. #1
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    Quote Originally Posted by Kaeko View Post
    This was actually the case in 1.18. It's simply the reverse of XI if you think about it. In XI, the abilities are static (e.g. Provoke is 1/1800), and cures/damage shift with level. In XIV the cures/damage are static, and the abilities shift with level.
    I think what Treach was trying to say was that enmity generated from mob through abilities varies with the mob's level, and not the player's (which I think you were trying to point out).
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    Stanislaw | Durandal Server

  2. #2
    Player
    Kaeko's Avatar
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    Kaeko Leta
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    Excalibur
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    Gladiator Lv 50
    Quote Originally Posted by Stanislaw View Post
    I think what Treach was trying to say was that enmity generated from mob through abilities varies with the mob's level, and not the player's (which I think you were trying to point out).
    I wouldn't completely rule this out, but my test mobs ranged from R1 to R44 Cactuar Jack and everything seemed to be in proper order. Also I would point out that if you take a GLA and THM out to an R58 mob (Ifrit's level), the GLA has a MUCH easier time holding hate than on Ifrit. Not saying Ifrit is an 'exception' because of that, but I would be surprised if the answer was simply mob rank.
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    Dancing Mad (Excalibur Server)

  3. #3
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    KyrsIsley's Avatar
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    Kyrs Isley
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    Durandal
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    Marauder Lv 60
    Quote Originally Posted by Kaeko View Post
    I wouldn't completely rule this out, but my test mobs ranged from R1 to R44 Cactuar Jack and everything seemed to be in proper order. Also I would point out that if you take a GLA and THM out to an R58 mob (Ifrit's level), the GLA has a MUCH easier time holding hate than on Ifrit. Not saying Ifrit is an 'exception' because of that, but I would be surprised if the answer was simply mob rank.
    Ifrit does have higher def than your average mobs at the same level, which inadvertently making it harder to build threat on for a GLA and adds another factor into the calculation.
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  4. #4
    Player
    Rydin's Avatar
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    Nyris Reach
    World
    Jenova
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    Lancer Lv 50
    Quote Originally Posted by KyrsIsley View Post
    Ifrit does have higher def than your average mobs at the same level, which inadvertently making it harder to build threat on for a GLA and adds another factor into the calculation.
    That doesn't explain why the non damaging, enmity gaining abilities used by Glad at the start of the battle either seem to be generating less enmity or Magic DD's are generating more than 1 to 1
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  5. #5
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    KyrsIsley's Avatar
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    Kyrs Isley
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    Quote Originally Posted by Rydin View Post
    That doesn't explain why the non damaging, enmity gaining abilities used by Glad at the start of the battle either seem to be generating less enmity or Magic DD's are generating more than 1 to 1
    Yes, I was just saying GLA having an easier time generating hate on other R58 mobs when compared with Ifrit is also due to Ifrit's higher than average defense.

    The starting ability not generating the expected amount of hate could very well be explained by Stan's theory of Rampart and Sacred Prism/Cure landing on party members who are not on Ifrit's hate list generating zero hate as a result.

    There is still the discrepancy of hate generated by Magic Damage seems to be higher than expected, Stan and I will take a stab at it tonight based on your theory, Stan, you are still the stone thrower!
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    Last edited by KyrsIsley; 01-31-2012 at 11:13 AM.

  6. #6
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by KyrsIsley View Post
    Yes, I was just saying GLA having an easier time generating hate on other R58 mobs when compared with Ifrit is also due to Ifrit's higher than average defense.

    The starting ability not generating the expected amount of hate could very well be explained by Stan's theory of Rampart and Sacred Prism/Cure landing on party members who are not on Ifrit's hate list generating zero hate as a result.

    There is still the discrepancy of hate generated by Magic Damage seems to be higher than expected, Stan and I will take a stab at it tonight based on your theory, Stan, you are still the stone thrower!
    It is a reasonable hypothesis
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  7. #7
    Player
    Kaeko's Avatar
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    Kaeko Leta
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    Excalibur
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    Gladiator Lv 50
    I haven't specifically made any attempt to differentiate damage sources and enmity differences. So if you want to quickly check to see if magic and physical damage are different that would be great.
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    Dancing Mad (Excalibur Server)

  8. #8
    Player
    KyrsIsley's Avatar
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    Kyrs Isley
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    Durandal
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    Marauder Lv 60
    Quote Originally Posted by Kaeko View Post
    I haven't specifically made any attempt to differentiate damage sources and enmity differences. So if you want to quickly check to see if magic and physical damage are different that would be great.
    Quick testing by Stan shows that there are no difference in enmity generated by different damage sources.

    Another theory (although a bit far fetched) is that the something in Thunder combo may have built-in hate component resulting in higher threat generated by THM using this combo during Ifrit. Since Thundara does have a stun component, perhaps this component is generating the additional hate regardless of its activation/landing on the target? Just a thought, will find time to test this theory later unless someone else already tested it.
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    Last edited by KyrsIsley; 02-01-2012 at 12:35 PM.

  9. #9
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    BigCajonez88's Avatar
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    Bigcajonez Tia
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    Balmung
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by KyrsIsley View Post
    Quick testing by Stan shows that there are no difference in enmity generated by different damage sources.

    Another theory (although a bit far fetched) is that the something in Thunder combo may have built-in hate component resulting in higher threat generated by THM using this combo during Ifrit. Since Thundara does have a stun component, perhaps this component is generating the additional hate regardless of its activation/landing on the target? Just a thought, will find time to test this theory later unless someone else already tested it.
    Maybe also Crit Hit grants a bonus to enmity as well, besides the obvious higher dmg amount. With high dmg and having a crit bonus could add to some serious enmity.
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