Im curious on the testing, is there a program to run to view Enmity? Would love to run it during ifrit.
Im curious on the testing, is there a program to run to view Enmity? Would love to run it during ifrit.
As far as I know, there's no program. I'm pretty sure they tested the enmity numbers by using the ability, and then throwing stones with a DoH class (or some other controlled damage method) until the mob turned, or some other similar method.
No, in theory if the tank has 27100 and someone has 100, the TANK does not get any more enmity but everyone else can so DDs can eventually get up to the same amount of enmity as the tank unless the person with 100 gets more hate.
So mages should be shooting more for Yellow enmity, if that's true.
Thats my point.. DDs could only get even with the tank.. and never pass him.. and according to the enmity mechanics... never pull hateNo, in theory if the tank has 27100 and someone has 100, the TANK does not get any more enmity but everyone else can so DDs can eventually get up to the same amount of enmity as the tank unless the person with 100 gets more hate.
So mages should be shooting more for Yellow enmity, if that's true.
The problem with that though is that when people have equal hate whoever did the last action takes hate, so the enemy would be bouncing all over the place and targeting whoever took the last swing.
Im pretty sure the tests have proved that when people have equal emnity.. the person who got to that enmity value first has hate
Hmm you might be right then. I was mostly going off of this from the first post:
The large enmity gap thing probably won't be that big of an issue at the end of the day and maybe it is there to help tanks get hate back in case they die.First Attack Bonus does not exist!
Also, if two people have the same amount of enmity, the enemy goes after whoever targeted the enemy first.
However, speaking from a GLD's perspective, I guess it's important to get the first strike in order to strike a combo and grab the enemy's attention...
I never thought about it like that... thats a very reasonable assumption though... makes sense
Definitely some discrepancies here. When I tank Ifrit I do the following: Everybody gather on tank behind Ifrit, I pull with AA, hit Sentinel, Flash, Provoke, Rampart, sacred Prism and finally cure. Everybody moves out from that point and starts attacking. As they move out I perform the flat blade combo. The total hate generated should be equal too roughly 5k based on his testing, yet about half the time one of the thms pulls hate with his first lightning combo, until Flash and provoke are off cooldown, after which no problem holdig hate for the rest of the fight. Also using sentinel sabatons and +10 enmity belt. I know for a fact none of the mages are outputting 5k damage in a single combo.
Let's see if we can break it down.Definitely some discrepancies here. When I tank Ifrit I do the following: Everybody gather on tank behind Ifrit, I pull with AA, hit Sentinel, Flash, Provoke, Rampart, sacred Prism and finally cure. Everybody moves out from that point and starts attacking. As they move out I perform the flat blade combo. The total hate generated should be equal too roughly 5k based on his testing, yet about half the time one of the thms pulls hate with his first lightning combo, until Flash and provoke are off cooldown, after which no problem holdig hate for the rest of the fight. Also using sentinel sabatons and +10 enmity belt. I know for a fact none of the mages are outputting 5k damage in a single combo.
1.) Auto-Attack. There is no first attack bonus, so Enmity = Damage. Let's assume for a moment that it does 10. Total so far, 10 Enmity.
2.) Sentinel. Activation generates around 14~31 Enmity, so for the moment let's assume 20. Total so far, 30 Enmity.
3.) Flash. Generates about 380 Enmity. With Sentinel's x1.2 boost, this will generate 456 Enmity. Total so far, 486 Enmity.
4.) Provoke. Generates about 550 Enmity. With Sentinel's x1.2 boost, this will generate 660 Enmity. 1146 Enmity.
5.) Rampart. Rampart generates around 190, multiplied by the number of people it hits. No boost from Sentinel. However, it is possible that Rampart generates the multiplier hate ONLY if all 8 members on the party have some sort of hate on the target mob (Ifrit). For the moment let's assume this was the case. 1336 Enmity.
6.) Sacred Prism. 10~31 Enmity. Assume 20. 1356 Enmity.
7.) Cure (/w Sacred Prisim). Let's assume Cure heals for 400, and because 1 Enmity = 0.6 Cure, this means this will generate 240 Enmity. No boost from Sentinel. However, like Rampart, let's assume that it didn't generate any extra hate because nobody has attacked yet (doesn't have hate on Ifrit). 1596 Enmity.
8.) Flat Blade. Flat Blade, in a combo, generates enmity equal to double the damage dealt. Ifrit has high defense, so let's assume it only did 100 damage. 200 Enmity. Assuming Sentinel is still active at this point, 240 Enmity.
So, with the above assumptions in place, your actions will generate somewhere around 1800 Enmity in a worst-case scenario. I suppose it might be possible for the THMs to take hate with a one or two Thunder Combos then.
This is all based on assumptions of course. It might be entirely possible that mobs generate different amounts of hate depending on mob, or Ifrit might have some special battle mechanic in place and enmity is calculated differently.
For example, because Ifrit actually has 5 targets on the battlefield (the four pillars and Ifrit himself), it might thus be possible that the game is dividing the enmity to those pillars even when they're still hidden, thus reducing the enmity generated on several abilities by 1/5th.
Last edited by Stanislaw; 01-31-2012 at 08:12 AM.
Stanislaw | Durandal Server
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