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  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    16
    Quote Originally Posted by MeowyWowie View Post
    They use a fire arrow in the opening scene against the marbol. Basically the same thing you're asking. And yes, I'd love to see a class dedicated to this as well. Would be fun to play as it would likely benefit the player and the target much more if the spells are coordinated to go off with the target's weapon skill. Anything that makes fights more tactical is a plus in my book.
    I thought the opening scene showed an ARC getting buffed that added flame to the arrow..
    (1)

  2. #12
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Crispy_Rice View Post
    I thought the opening scene showed an ARC getting buffed that added flame to the arrow..
    Yea, and that's exactly what the OP is asking, is it not?
    (0)

  3. #13
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MeowyWowie View Post
    Yea, and that's exactly what the OP is asking, is it not?
    But that's not what you said lol. You said he simply used a flame arrow, nothing about buffing xD
    (0)

  4. #14
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    Battle Mage!!!!
    (0)

  5. #15
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by DeadRiser View Post
    But that's not what you said lol. You said he simply used a flame arrow, nothing about buffing xD
    Well, sorry my terminology wasn't 100% accurate, but I'm pretty sure that anyone that has seen the opening CS would have known what I was referring to.
    (0)

  6. #16
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    point is add that sh*t!
    (0)

  7. #17
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    It needs to be something that requires cooperation between party members, and something that offers enough of a reward (i.e. damage, enmity redirection) to be worth using.

    For instance on Thaum, with any reasonably good gear/materia equipped, it is very easy to pull hate off tanks. You can either pace yourself (boring, but effective), or you could have another option that allows you help the tank do more damage and keep things under control at a damage/mp tradeoff.

    EDIT: For the FFXI players, remember being 37ish and doing SATA+skillchain on the tank? The damage was good, and the tank had it much easier. The cost was cooperation between players.
    (0)
    Last edited by Brigandier; 01-31-2012 at 03:34 AM.
    Account deactivated. Holding out for Guild Wars 2.

  8. #18
    Player
    Crayge's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Ka'lowe Khelder
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    I feel like the combo system in place actually lends itself really well to this idea.

    Thinking along the lines of...

    >Thaumaturge targets Gladiator with Thunder Spell.

    >Lightning effect goes off around the Gladiator's sword - he now has a combo timer activated (similar to when doing a self combo).

    >Gladiator then has that 10 second time period to perform a weapon skill (Specific? Any?) that will have the added damage and effect of thunder.

    Simple and uses a system that already in place.
    (0)

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