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  1. #1
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Sounds like the mage class "Animator" is in order. Arcane master, skilled in the arts of animating or embueing inanimate objects with arcane magics.
    (0)

  2. #2
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    considering this is in the opening movie with the archer and mage, I still have no idea why its not in the game. Also what was that weird bubbly spell the chick casted on the boat ride to limsa liminsa? Thats not in the game....... ALL LIES!
    (1)

  3. #3
    Player
    Bowen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,248
    Character
    Luca Abbot
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Irondude View Post
    considering this is in the opening movie with the archer and mage, I still have no idea why its not in the game. Also what was that weird bubbly spell the chick casted on the boat ride to limsa liminsa? Thats not in the game....... ALL LIES!
    I want the shield spell so much. I've already talked about it in other threads so much.
    (1)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  4. #4
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I'd love for something like this. They got easily give this to the Bard job.

    After reading what their view was on spellcasting, I couldn't see them making a class that just focuses on buffing/debuffing. So in this case, they'd have to make these attacks really strong and do something other than just buffing a friend.

    I was almost getting a vibe from Final Fantasy Advanced Tactics 2. The spellblade would imbue her attacks with a debuff. Like she would cover her sword in oil and "oil" down the target, which would make them extremely weak to the next fire based attack. Or she would slow them, put them to sleep, poison them. You catch my drift. It would be a great way to bring in a DD debuffer class.
    (0)

  5. #5
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    Battle Mage!!!!
    (0)

  6. #6
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    point is add that sh*t!
    (0)

  7. #7
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    It needs to be something that requires cooperation between party members, and something that offers enough of a reward (i.e. damage, enmity redirection) to be worth using.

    For instance on Thaum, with any reasonably good gear/materia equipped, it is very easy to pull hate off tanks. You can either pace yourself (boring, but effective), or you could have another option that allows you help the tank do more damage and keep things under control at a damage/mp tradeoff.

    EDIT: For the FFXI players, remember being 37ish and doing SATA+skillchain on the tank? The damage was good, and the tank had it much easier. The cost was cooperation between players.
    (0)
    Last edited by Brigandier; 01-31-2012 at 03:34 AM.
    Account deactivated. Holding out for Guild Wars 2.

  8. #8
    Player
    Crayge's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Ka'lowe Khelder
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    I feel like the combo system in place actually lends itself really well to this idea.

    Thinking along the lines of...

    >Thaumaturge targets Gladiator with Thunder Spell.

    >Lightning effect goes off around the Gladiator's sword - he now has a combo timer activated (similar to when doing a self combo).

    >Gladiator then has that 10 second time period to perform a weapon skill (Specific? Any?) that will have the added damage and effect of thunder.

    Simple and uses a system that already in place.
    (0)

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