Quote Originally Posted by BillyKaplan View Post
I agree letting them be tank would be about the only way in which they can have a right to exist within the game, as between CNJ and AST they're redundant, but it's that role switch that's a problem.
Given that Geomancer (Feng Shui) lore was lost and the one guy in the AST storyline is the only one who knows any of it, needed the AST's help to band-aid the seals to Kugane, not make new ones, I think if it's introduced, it's already been pigeon-holed as a healer. "Kyokuho of Wind and Water" = reads exactly like a Conjurer.

But that to the OP, the geomancer stuff is just lore. Just like there is a Musketeer guild, but no Musketeer class in the game.

Anyone who has played most of the job quests, and was paying attention would remember there's references to a lot of "ancient" things that are no longer in the world, (or even no longer in the world as of 2.0)

So just based on the bits already in the game, read https://en.wikipedia.org/wiki/Feng_shui and take a look at how it overlaps with the current patch 4.1+ MSQ storyline. Taken literately, Geomancy would have to be a healer or a tank.