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  1. #1
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Um...What's the point of this discussion about the NPC, really?! In this game gladiator NPC's can heal. An ex-warrior NPC at lvl60 heals for ~10000HP with a spell that I don't recall seeing. Black mages use spells not available to players. Same with just about any other class.

    Don't base anything on NPC's and their skill sets. Yes, the LORE suggests that if they will come, they're more likely to come as healers. Frankly I hope not...at least not in 5.0 seeing as I want a dancer and for it to be a healer and I doubt we'd get two healers...but hey.

    By the way, Black Magic and White Magic have the same origin as far as I remember the lore related to them. Black magic as it is was simply formed when Shantotto decided that she's not happy with just her own aether cause it limits how much boom and blast she can do so she invented a way to draw in outside aether. That's all. There is no reason to assume that there are no branches of geomancers that are basically any of the three roles. Ones focused on destroying evil (DPS), ones on wards (tanks) and ones on restoring damage caused by evil (healers). The NPC's grandfather (or was it father?!) could have been the "wards" type, seeing as he made a ward powerful enough to hold the beast for so long without sacrificing anyone's life.
    (3)

  2. #2
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BillyKaplan View Post
    Tanks are inferior in protecting other party members compared to Scholar and Astrologian in Nocturnal Sect, and are equal to a Diurnal AST thanks to Collective Unconscious having shields backed into it. White Mage is behind those two but with Divine Benison they're actually on par with Dark Knight with how well they can prevent damage to other party members. That's just remembering skills, it's far, far from their role to do so. (EDIT: admitting to slightly misread that and focused on party defense. but the point still holds in that all healers have shielding capabilities, with SCH's shields being its thing and AST having an option at it. Shields are hardly a Tank exclusive thing)
    Then we have our AST NPC wanting to study under Leveva. Their arts are said to be roughly identical, the source of the aether they call upon is different, that's all. Geomancers being tanks makes no sense within the lore established for them and their comparisons within the game so far. I agree letting them be tank would be about the only way in which they can have a right to exist within the game, as between CNJ and AST they're redundant, but it's that role switch that's a problem.
    Tell that to a warrior casting shake it off, a drk casting blackest knight, and a paldin casting the wings. Point is, the tank role is also a protect role. In fact, tanking is more about protecting than the healer role is, healing is the curing role. But I see you admitted that point was right in your edit.

    On your point about Leveva, he went to learn how to heal, something Geomancers are not good at, which is why, we, the real astrologians had to be there to really heal the demon spirit.

    Makes sense, they do call upon the same elements. Cure is a wind spell.
    Just so that we're clear, Geomancer is not solely an elemental mage. Geomancer is directly related to the natural flow of the earth which consists of using the earth as a source of energy which is closer to using the environment as a weapon/tool rather than just summoning the elements (fire, wind, earth; the elements are limited to their properties). The environment on the other hand isn't limited to the elements, a geomancer can summon lava from below or turn air into a tornado or even mix that tornado to create a hurricane, sandstorms, dust storms. Furthermore it's not limited to air effects, it could use any natural object or fauna it can find (grass, trees, or even stone (oh! they removed stoneskin from healers, hmm wonder if it's coming back).
    (0)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BillyKaplan View Post
    I agree letting them be tank would be about the only way in which they can have a right to exist within the game, as between CNJ and AST they're redundant, but it's that role switch that's a problem.
    Given that Geomancer (Feng Shui) lore was lost and the one guy in the AST storyline is the only one who knows any of it, needed the AST's help to band-aid the seals to Kugane, not make new ones, I think if it's introduced, it's already been pigeon-holed as a healer. "Kyokuho of Wind and Water" = reads exactly like a Conjurer.

    But that to the OP, the geomancer stuff is just lore. Just like there is a Musketeer guild, but no Musketeer class in the game.

    Anyone who has played most of the job quests, and was paying attention would remember there's references to a lot of "ancient" things that are no longer in the world, (or even no longer in the world as of 2.0)

    So just based on the bits already in the game, read https://en.wikipedia.org/wiki/Feng_shui and take a look at how it overlaps with the current patch 4.1+ MSQ storyline. Taken literately, Geomancy would have to be a healer or a tank.
    (1)

  4. #4
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    I'd like them to implement a druid. It would be a mix of Geomancer and Beastmaster. You can use the power of nature but you also have an animal companion (Eagle, Bear, Wolf)
    (3)

  5. #5
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I wouldn't be surprised if we got geomancer as a healer or a caster variant of BRD/MCH

    they really like using FFXI as a starting point it feels like and geomancer is a full on support in that. They were so good at support in fact that groups would often drop a dps for a second geomancer. Lorewise they even make the geomancers out like they are very similar to astrologian but terrestrial vs cosmic so that would hint at the next healer.

    You only meet one and it is during a job questline but he hints that it is a group
    (0)

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