Quote Originally Posted by Divinemights View Post
I think it is the number of healers in an Astragalos game killed the mode.
It is simply not fun to play in this mode when everyone is just sitting on healer.
Unless they restrict the number of healers a team can have, this mode wont be popular for Western players.
They did a lot of balancing with the 4.2 patch. Mammots give twice amount of CP. The power generator was nerfed by increasing the time for each CP tick among other things.

I think I only had the chance of doing 1 match with the balance changes before the queues completely died. Kinda hard to know how the experience is now when you simply can't get a match going.

I wouldn't be against limiting the amount of healers but I'm not sure on how to do it. Maybe they could limit it to 1 healer per party? Remove to the ability to queue as a healer but you can change to a healer once you are in the instance while waiting for the match to begin?