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  1. #1
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70

    Few ideas now that most classes are out.

    So now with Samurai has been out for a bit and played to the ground let's discuss where to go from here.
    As it stands all classic Final Fantasy classes have been added, or least the main stream ones. Now maybe SE will start some minor workings on the classes we have.

    Secondary Weapons. One of the things i loved back in FFXI was the ability to use more then one style of weapons, like Dark Knight could have Great swords and Scythe. So what if they set it up like so:
    *GLD- One handed axe

    *WAR- Giant Hammer

    *Dark- An actual Scythe weapon (not the pay cosmetic one)

    *DRG- Two headed Spear

    *MNK- Steel Toe Boots (changes fighting style to kick boxing)

    *NIN- Make it so each dagger is in different slots so you could go one handed or two (second dagger would go in shield slot)

    *RDM- Broadsword or maybe even a reverse style sword (like the Ninja's katana you get for the final job mission)

    *SMN/ Scholer- Give them a mini crystal that floats in their hands (since summoned creatures are brought into the world by crystals anyway)

    *BLU/ Archer- Crossbow (not sure if BLU are still even in game, haven't seen them in like ever. lol)

    *BLK- A magical charm with small crystal wrapped around their hand.

    *WHT- A wizard's wand.

    *Bard- flute

    *Machinist- Shotguns, or maybe sniper rifle like guns.

    *Astro- A card launcher (think Veges thing)

    *SAM- a mini katana (attacks a slight bit faster.)

    And maybe even a slight rework of skills that can be cross used. like:

    *All mage/ casters get Scathe, the animation makes it feel like a magical melee. This would really help say a healer if a monster breaks agro and it gives them a fast attack to fight back with rather then try and run away. Also it would be perfect on RDMs.

    *Sleep for all mage/ casters. Very under rated spell, helps tanks a lot though.

    *Nature's Minnie for ALL DPS.

    *Death Blossom for all melee DPS

    *Goad for ALL DPS

    *Protect for all mage/ casters (like it use to be)

    *Flash for all Tanks.

    Anyway just a few ideas, I don't expect any to be added or the Dev team to even look at this, but should be a good start to a nice toss of ideas we all have.
    (0)
    Last edited by Vorx; 04-19-2018 at 03:12 PM.

  2. 04-19-2018 03:00 PM
    Reason
    re-edited

  3. 04-19-2018 03:01 PM
    Reason
    re-edited

  4. #4
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    If you edit your post you can get around the 1k limit.
    (0)

  5. #5
    Player
    Vorx's Avatar
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    Aug 2013
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    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by InkstainedGwyn View Post
    If you edit your post you can get around the 1k limit.
    Yeah sorry, first time posting something that long.
    (1)

  6. #6
    Player
    BubblyBoar's Avatar
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    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Why do that when they could assign each of those weapons to a brand new job? That's SE's logic anyway.
    (4)

  7. #7
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,322
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BubblyBoar View Post
    Why do that when they could assign each of those weapons to a brand new job? That's SE's logic anyway.
    Exactly. FFXIV's Armoury System is specifically meant to not follow FFXI's style of Job and weapon type being separate and thus most Jobs could use many types of weapons. Here, your weapon is your Job (or class as the case may be). It's why mostly the class or Job icon is actually the weapon type it uses.

    It's pretty clear SE aren't interested in changing this either, not that the Armoury System is a bad thing, it's just different. And that is the important thing to remember. Each FF game uses different mechanics and battle systems to the next - some things are shared and consistent with each other, but at their heart, each game is unique.
    (3)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  8. #8
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    They've moved away from it, but there used to be some slightly weapon variation available for some classes.

    Thaumaturge and Conjurer could swap out staffs for wands/scepters and shields for example, this also had some minor functional differences (you could block attacks basically.)

    Gladiator used to start out wielding daggers with swords becoming more common as you got to higher levels. This was IIRC purely cosmetic though.
    (0)
    Last edited by Jandor; 04-19-2018 at 05:49 PM.

  9. #9
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
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    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Gus they can't make new classes, the classes we have now are basically all the classes in Final Fantasy. To invent more would take us so far outta the Final Fantasy universe this game might as well be renamed WoW at that point. The ideas i posted are merely to give players more options rather then just the same weapon, more often then not, re skinned over and over.
    (0)

  10. #10
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    827
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Vorx View Post
    Gus they can't make new classes, the classes we have now are basically all the classes in Final Fantasy.
    Just pulling from Jobs shown in FF3, 5, and 6: We still don't have Geomancers, Blue Mages, Time Mages, Mystic Knights, Beastmasters, Mimes, Dancers, Chemists (combat class, not crafting), Necromancers, or Pictomancers.
    There is also absolutely nothing wrong with the devs coming up with a brand new concept for a class. If there was, the entire series would only have Warriors, Thieves, Monks, Red Mages, Black Mages, and White Mages.
    (5)

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