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  1. #11
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    I agree with adding an I level requirement on levelling dungeons. But not vendor level. You level so quick it's generally not worth buying vendor stock. And you level so quick it's also not worth trying to complete sets.

    If you enter bardamas mettle for example in your 270 shire gear it's still a piece of cake. And your guaranteed 1 piece of gear at the end. Yet you'd hit 67 and unlock doma so fast you've probably only got 1or 2 drops from bardamas. Unless you were grinding it specifically for exp.

    Levelling is to fast though. If I stayed in bardamas mettle grinding gear so I could enter doma castle at a decent i level id be 70 before I got the full set from bardamas.

    The same issue with vendor gear. There's not really much point investing in full sets if 66 gear when you level so fast and most of your daily roulette are going to level 60 or under content.

    Makes purchasing that gear a waste of money it might be used once before you you level it.

    In heavensward I would typically equip 50 jobs with full augmented ironworks and wear that all that way to 60. If I got a better drop in a dungeon id equip it. But other than that wasn't worth bothering to get better gear till you hit 60..

    In stormblood I'm much the same. I'll equip a 60 job in 270 shire and just burn roulette to 70. If I get an upgrade from a dungeon I'll equip it. If not I'll just keep shire in that slot till I do my 70 job quest... You level so fast it's really not worth stopping to gear up. Just equip what you get along the way..

    Think my Saladin dinged 70 in the body and feet from doma castle. The legs from bardamas mettle. The belt and helmet I got from new and most of my right side was still augmented shire
    (0)
    Last edited by Dzian; 04-19-2018 at 06:41 PM.

  2. #12
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dzian View Post
    I agree with adding an I level requirement on levelling dungeons. But not vendor level. You level so quick it's generally not worth buying vendor stock. And you level so quick it's also not worth trying to complete sets.

    If you enter bardamas mettle for example in your 270 shire gear it's still a piece of cake. And your guaranteed 1 piece of gear at the end. Yet you'd hit 67 and unlock doma so fast you've probably only got 1or 2 drops from bardamas. Unless you were grinding it specifically for exp.

    Levelling is to fast though. If I stayed in bardamas mettle grinding gear so I could enter doma castle at a decent i level id be 70 before I got the full set from bardamas.

    The same issue with vendor gear. There's not really much point investing in full sets if 66 gear when you level so fast and most of your daily roulette are going to level 60 or under content.

    Makes purchasing that gear a waste of money it might be used once before you you level it.
    Obviously numbers could be adjusted, I'd rather not write an extra 5 paragraphs providing an example and the maths, most would gloss over it or say something like just buy MB, and some things like devaluing accessory ilvl, which should be implemented regardless, would meet resistance (despite the game already valuing mainhand x2). It's simpler to just give a rough example.
    (0)

  3. #13
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Luin View Post
    Oh boy, I forget, was this before the Vote Kick was added?
    Nope.It went on for a good year or so.I remember people trying to defend a ninja in qarn who had full crafter set on and refused to put on proper gear because according to him only the weapon slot matters in dungeons...
    But yeah i kicked people for on a weekly basis.
    (1)

  4. #14
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Metalwrath View Post
    Nope.It went on for a good year or so.I remember people trying to defend a ninja in qarn who had full crafter set on and refused to put on proper gear because according to him only the weapon slot matters in dungeons...
    But yeah i kicked people for on a weekly basis.
    Yeah I tried that (naked) in Titan story mode as CNJ with i340 wpn (might have been the 320, it's been a few months), I got OHK by the Heart attack.
    (0)
    Last edited by Luin; 04-19-2018 at 06:50 PM.

  5. #15
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    I am fully onboard with this. It would be harder to implement for ARR but there's really no excuse in HW onwards. The game practically throws gear at you with full HQ crated gear sets available from both MSQ quests as well as side-quests. And that's before the vendor items that are readily available for very little cost. As for Sirensong, 270 is too much but you can very easily enforce something around the 230-229 item level the the least. The MSQ gives you Lore item coffers, and that's before all the poetics you're going to get just running the story-required MSQ dungeons which will let you get Shire gear.
    The biggest issue I see here is that the game's going to have to be a lot more forthcoming with information regarding this sort of thing. Mark quests that give you gear as awards. You hit x0 for the first time? Text popup telling you where to get your tome gear for this level. And of course the occasional "you're about to enter a difficult battle, let me examine your gear" roadblock like they did in frigging level 5 that everyone either forgot or outright skipped because story potion would do this game a world of good.
    (1)
    Last edited by BillyKaplan; 04-19-2018 at 07:45 PM.

  6. #16
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Honestly, I think the only minimum requirement that needs to be added is for weapon ilevel. As long as your weapon is up to par, you can get away with a lot of stuff. If your weapon is bad, even with really good gear elsewhere, you're not going to perform up to par. I will always remember the BRD who did so little damage in Baelsar's wall despite doing okay with the rotation and having i250-260 gear in every slot except their weapon because it was only i190. That was a painfully slow run that could have been avoided with a single item upgrade. It didn't help either that the BRD took offense to being told they should upgrade their weapon since their damage was low. Their response was their ilevel was well above the minimum needed. Well, yes, but your damage is being gutted because your weapon is so much lower than the rest of your gear.
    (0)
    Last edited by Mhaeric; 04-19-2018 at 08:01 PM.

  7. #17
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by BillyKaplan View Post
    As for Sirensong, 270 is too much but you can very easily enforce something around the 230-229 item level the the least.
    Even the previous MSQ dungeon, Baelsar's Wall, has an i230 lock. It just follows that it should be 230 at the least, though I'd put it at 245. Reason being: The gear that drops in a dungeon is typically ~10(ARR)-15 iLvL(HW+) higher than the minimum required to enter and it drops i260.

    That'd be somewhat consistent.
    (1)

  8. #18
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Zojha View Post
    Even the previous MSQ dungeon, Baelsar's Wall, has an i230 lock.
    And therein lies the problem. Logical trail: You're at Sirensong -> You passed Baelsar's Wall to get to it -> you have 230 at the least. Seems sound. But then you remember people story-jumped, and didn't necessarily job-jumped so they didn't get the gear coffer. Maybe even powered to 60 through Palace of the Dead where they could go in naked.
    The absolute least they have to do is slap an ilvl lock on Sirensong, if only to get around this loohole created by story potions.
    (1)

  9. #19
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by BillyKaplan View Post
    And therein lies the problem. Logical trail: You're at Sirensong -> You passed Baelsar's Wall to get to it -> you have 230 at the least. Seems sound. But then you remember people story-jumped, and didn't necessarily job-jumped so they didn't get the gear coffer. Maybe even powered to 60 through Palace of the Dead where they could go in naked.
    The absolute least they have to do is slap an ilvl lock on Sirensong, if only to get around this loohole created by story potions.
    Nothing against the idea but:

    And the end of the day you could put requirements all you want, if you choose to willingy group up with randoms you gonna risk in to getting such situations. Speaking from a general point, you are right story potion loophole
    (0)

  10. #20
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Kaitoo View Post
    NAnd the end of the day you could put requirements all you want, if you choose to willingy group up with randoms you gonna risk in to getting such situations.
    I can always get into parties where they switched into level 1 glamour or gathering gear, yes. That has happened before. But that kind of attitude makes one question it to begin with - why bother with ilvl restrictions in the first place? The answer is simple, that the content was balanced with a certain ilvl in mind. At least as far as Vitality across the board (especially for tanks) and MND for healers (gear's main stats) go. While a bit more loose for leveling dungeons, the same can be said for them as well.
    Will there be trolls? Yes, always, you can get a MRD in Savage if you fully pug it and not even PF. But we're not talking about trolls here, we're talking people who are simply uninformed and who do wrong because the game lets them.
    (0)

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