


If a significant amount of people feel inclined to downgrade themselves to run Sastasha with their limited kits for the umpteenth time, I'm inclined to think there are far, FAR bigger issues in the higher level content than the fact that you can avoid it.
I agree but just for the fact that people did downgrade themselves during 3.3 to avoid the MSQ trials in the roulette makes me worry about what could happen for the leveling roulette.
I am however in favor of an adaptive minimum item level for these roulettes based on the highest unlock duty and the job level. I just do not know if it is easy for SE to implement that. For instance,
- if someone is lv. 51 and has unlocked Dusk Vigil, the game could require that their ilvl is at least i100 or i110 (drops are i120);
- if someone is lv. 69 and has only unlocked up to Dusk Vigil, the game would only require that their ilvl is again i100 or i110;
- if someone is lv. 69 and has unlocked everything up to Castrum Abania, the game would require that their ilvl is i268 or i278 (drops are i288).
It's easy, actually. Have it follow more closely with the Mentor roulette that forces you into the highest ilvl out of the duties available within the roulette. Just be a smidge more forgiving. You're 65 but you don't have the gear to run Bardam's despite having it unlocked? Well then I see there you cleared Shisui so you obviously have the ilvl for THAT, or at least had it at one point, therefore you may not queue with anything less. It means roulettes will need to dynamically determine what ilvl you're supposed to have whereas now they manually update the Mentor roulette whenever they add new duties into it, which is why I think they haven't done it yet.
Last edited by BillyKaplan; 04-20-2018 at 12:37 AM.

"You should have tried your best at the Market Board"
I have nothing to contribute to the conversation, but this made me damn near choke up fries laughing. That's it. Just thought I'd share.
Please, yes, implement an iLevel restriction.
Also, neither here nor there, but higher-level content (Expert Roulette / current Raid tier on up) should have, in addition to an average iLevel requirement, a minimum iLevel requirement on all pieces that is somewhat lower. I had the awful experience of finding a tank in Hells' Lid using a level 68 weapon, iLevel 285. There's really no excuse for this at all, and said individual should not have been permitted to queue, even if they did meet the average iLevel.



if they have under i290 left ask why, if you see they did not do the 70 job quest, kick them. No excuse to have anything less then 290 left in expert. You have no business being in expert if you have not done your level 70 job quest for the ability. Well.. I gotta admit.. my friend's stories got me more aware about people doing that. She only does the 5 a week expert thing and did 3 kicks in SB due to that. Idr how many I did myself.Please, yes, implement an iLevel restriction.
Also, neither here nor there, but higher-level content (Expert Roulette / current Raid tier on up) should have, in addition to an average iLevel requirement, a minimum iLevel requirement on all pieces that is somewhat lower. I had the awful experience of finding a tank in Hells' Lid using a level 68 weapon, iLevel 285. There's really no excuse for this at all, and said individual should not have been permitted to queue, even if they did meet the average iLevel.
Expert and level 70 raids should be locked if you did not do the level 70 job quest for the job you are on, no matter what your gear is.
Anyways I agree with the idea there needs to be some kind of gating for leveling for each slot to meet some kind of ilevel. Even with good weapon, having weak left and having right carry the ilevel can mean being oneshot by unavoidable AoE damage. I wonder if this is another change that never happened because the Japanese playerbase doesn't have problems like this.
Last edited by Vstarstruck; 04-20-2018 at 03:18 PM.


It is possible to join level 61-69 dungeons with ilvl 0. As long as I can join no matter if I have gear or not, it seems legit, right?
- Queen of Heal 2022 -
More specifically it's another change that won't happen because it's not posted in a specific language. Every DC has just as many problems as any other. People are alike all over.if they have under i290 left ask why, if you see they did not do the 70 job quest, kick them. No excuse to have anything less then 290 left in expert. You have no business being in expert if you have not done your level 70 job quest for the ability. Well.. I gotta admit.. my friend's stories got me more aware about people doing that. She only does the 5 a week expert thing and did 3 kicks in SB due to that. Idr how many I did myself.
Expert and level 70 raids should be locked if you did not do the level 70 job quest for the job you are on, no matter what your gear is.
Anyways I agree with the idea there needs to be some kind of gating for leveling for each slot to meet some kind of ilevel. Even with good weapon, having weak left and having right carry the ilevel can mean being oneshot by unavoidable AoE damage. I wonder if this is another change that never happened because the Japanese playerbase doesn't have problems like this.
Back to the point at hand though, I generally agree. I mean ilvl, yes. Abilities, not so much. First, there's stuff like Plenary Indulgence, Aetherpact, Passage of Arms? Not really critical in most content, especially not 4man. Second, people could just be bad. Your AST might not have Sleeve Draw and that's not nice, but what difference does it make between an AST that *does* have Sleeve Draw, but just doesn't use it? Whereas better gear will make a bad player more useful, regardless of how they actually play. Brotherhood is a very good skill, but if your MNK doesn't use it, it doesn't matter if it gives 5% or 1000%.
Last edited by Luin; 04-20-2018 at 07:28 PM.



i'm well aware, however, if someone does not even do their 70 level quest before entering expert, how well do you think that player will perform rushing like that? Do you know how obvious noticeable level it is if you have any sense of time? (I/E this is taking too long , why?)It goes dead slow, you do not need a praser to know something is wrong with that kind of pace.More specifically it's another change that won't happen because it's not posted in a specific language. Every DC has just as many problems as any other. People are alike all over.
Back to the point at hand though, I generally agree. I mean ilvl, yes. Abilities, not so much. First, there's stuff like Plenary Indulgence, Aetherpact, Passage of Arms? Not really critical in most content, especially not 4man. Second, people could just be bad. Your AST might not have Sleeve Draw and that's not nice, but what difference does it make between an AST that *does* have Sleeve Draw, but just doesn't use it? Whereas better gear will make a bad player more useful, regardless of how they actually play. Brotherhood is a very good skill, but if your MNK doesn't use it, it doesn't matter if it gives 5% or 1000%.
Last edited by Vstarstruck; 04-21-2018 at 12:35 PM.




IIRC It was either Rift or Guild Wars 2 that required you to have a certain main stat before you could go into certain dungeons.
That could work in FFXIV.
Tanks can't enter Vault without XXX in Vitality.
I can't tell you the number of times I've seen players with ridiculously low ilvl gears in dungeons. I'm talking lvl 15 accessories in lvl 50 and 60 content.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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