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  1. #1
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    1. Core PvE and PvP content is the most important thing of them all.
    I can agree with you here for the most part. Balance needs to be maintained between all the classes and against the content.
    2. Side content is not enough to keep the playerbase happy.
    I mainly disagree with you regarding Ultimate. I already read you don't buy the "streaming argument", but while Daddy of Light did attract an audience, Ultimate attracted the eSports audience in a way XIV's PVP could never do. I consider Ultimate a rousing success, and it answers the age-old question "Why do you want BiS?"

    "So I can take on Ultimate."

    3. You cannot design solely for the JP playerbase or expect all players to act the same way.
    Raid Replay mainly fails at the moment because it only applies to one fight. It could have applied to Ultimate and Deltascape if they didn't want it to apply to Sigmascape. Either way, Replay should have been applied to Sigmascape and should have been an amazing tool for prog.

    All in all, I agree with you here.

    4. You cannot repeat the same formula too much.

    Agreed.
    5. You must let players test your content.
    Definitely would be nice if handled right.
    (0)

  2. #2
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RiyahArp View Post
    Ultimate is a failure.
    Skimming over the obvious Twitch benefits that everyone else has driven home across this topic, Unlike half the "extra" content in this game they design, Ultimate succeeded in what it set out to be; the toughest challenge FF14 has ever seen. As someone who's beaten Ultimate many times and has helped other groups clear, it is arguably one of the best, if not THE best fight ever designed in FF14 for its target audience. It's almost universal among hardcore raiders that the fight was great or amazing; the only universal complaint about the fight among the hardcore crowd is that it could have stood to be about 2-3 minutes shorter, but even that is getting fixed with Ultima Ultimate.
    (1)
    Last edited by Daeriion_Aeradiir; 04-21-2018 at 11:25 AM.

  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    oh, ultimate is a failure. I mean lol at all the people here...when did you ever discuss it seriously in the forum? They rehashed some fight to get the 1% to do it, the 1% got bored either because they could do it and raid logged, or they couldn't and stopped. You all spent more time and effort arguing the merits of bunny suits than you probably did about Ultimate. No one talked about it after the world first because it was evident no one but a tiny portion of players could do it, and for them it might as well not have been in the game. I mean hell, you can at least fool around with perform, most people are blocked still at savage

    but because someone has the guts to tell hardcore people that their precious thing failed at actually attracting players to the game, retaining them, or interesting more people into raiding, we must all defend it because zomg, hardcore matters and it must not be spoken against. Because they will release the same thing next time, it probably will get beaten quicker and the same thing will happen, everyone here will forget it exists over SE releasing a new app or something. I mean hell, raiding actually got worse because it got harder and people are stuck on this tier a lot more than the past it seems, expanding that is a lot more important than some fight maybe 1% will beat. Watching it on twitch does nothing for people who actually play
    (1)
    Last edited by RiyahArp; 04-21-2018 at 12:16 PM.

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by RiyahArp View Post
    oh, ultimate is a failure. I mean lol at all the people here...when did you ever discuss it seriously in the forum? They rehashed some fight to get the 1% to do it, the 1% got bored either because they could do it and raid logged, or they couldn't and stopped. You all spent more time and effort arguing the merits of bunny suits than you probably did about Ultimate. No one talked about it after the world first because it was evident no one but a tiny portion of players could do it, and for them it might as well not have been in the game. I mean hell, you can at least fool around with perform, most people are blocked still at savage
    If Ultimate was a failure, then why are they implementing a second Ultimate?

    Funnily enough, I could not care less about the male bunny suit, and I still have not even unlocked Perform. Where as I have progged UCoB, and am in the process of helping put together another group to continue my progress once the semester ends. Again, just because you think it’s a failure doesn’t make it so.

    Quote Originally Posted by RiyahArp View Post
    but because someone has the guts to tell hardcore people that their precious thing failed at actually attracting players to the game, retaining them, or interesting more people into raiding, we must all defend it because zomg, hardcore matters and it must not be spoken against.
    Because Expert Roulette is better at player retention? What are you even trying to get out with statements like this?

    I mean hell, raiding actually got worse because it got harder and people are stuck on this tier a lot more than the past it seems, expanding that is a lot more important than some fight maybe 1% will beat. Watching it on twitch does nothing for people who actually play
    That’s funny, since Yoshida and the developers said that Sigmascape is the same difficulty as Deltascape. Have you tried either tier? Are you able to objectively say that Sigmascape is harder than Deltascape? I’ve only been able to raid casually, I am not a hardcore player, and I was still on o7s before the end of Week 1.
    (4)
    Last edited by HyoMinPark; 04-21-2018 at 12:21 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by RiyahArp View Post
    . .
    (6)

  6. #6
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    oh, ultimate is a failure. I mean lol at all the people here...when did you ever discuss it seriously in the forum? They rehashed some fight to get the 1% to do it, the 1% got bored either because they could do it and raid logged, or they couldn't and stopped. You all spent more time and effort arguing the merits of bunny suits than you probably did about Ultimate. No one talked about it after the world first because it was evident no one but a tiny portion of players could do it, and for them it might as well not have been in the game. I mean hell, you can at least fool around with perform, most people are blocked still at savage

    but because someone has the guts to tell hardcore people that their precious thing failed at actually attracting players to the game, retaining them, or interesting more people into raiding, we must all defend it because zomg, hardcore matters and it must not be spoken against. Because they will release the same thing next time, it probably will get beaten quicker and the same thing will happen, everyone here will forget it exists over SE releasing a new app or something. I mean hell, raiding actually got worse because it got harder and people are stuck on this tier a lot more than the past it seems, expanding that is a lot more important than some fight maybe 1% will beat. Watching it on twitch does nothing for people who actually play
    What? What part of content meant for the 1% are you not getting? Why would we continue talking about Ultimate Bahamut months after it has been beaten? It's a bragging rights title for the 1%. Just reading between the lines on your post, it sounds like what you are getting at is that the 1% should've put this fight on farm....there's absolutely no point in that, aside from wanting a different golden weapon. Why in the world would be be spending time discussing Ultimate when hardly any of us here on the forums are capable of doing it? It was fun for getting some attention on Twitch. Again, Ultimate Bahamut served its purpose. It gave the hardcore a real challenge. It was NOT meant to be replayed over and over again, and it was NOT meant for folks outside of hardcore statics to do at a casual level.

    If the 1% is SOOO bored with it, where is the evidence of that? The elite players are great examples of following Yoshi's mantra - they sub complete the patch, and then to compete in the world race for the raid and now Ultimate - and once they've accomplished that goal, they move onto other games til the next patch. There is no drama with that. Nowhere in any statement was Ultimate stated to be a platform for attracting new players. This was advertised solely as a means of giving the 1% a challenge. It just happened to be beneficial to put some additional eyes on the FFXIV product and give it some attention that it wasn't getting prior to Ultimate being released. But don't fool yourself into thinking that Ultimate was a marketing ploy to get new subscriptions. It was an extremely challenge piece of content for the world race. Nothing more, nothing less. It was an entertaining piece of content.

    Raiding itself did not get harder - maybe before you start putting down the harder content, you actually do said content in the first place instead of giving up after V3S. It's been fairly noted by you that you have no interest in raiding. So why do YOU even care about Savage and Ultimate in the first place? You're not a raider, you don't lift a finger to back up a single thing that you have been saying for months, and from what it looks like, all you are doing is taking in some of the MECHANIC mistakes and turning it into a bad argument about Ultimate. Raiding did not get worse - players tend to just not want to pay attention to mechanics, or don't have the focus/drive to complete the tier because either they are still new at raiding, are unable to physically or mentally adjust to the higher level of difficulty, or are coming in with the intent to get carried. I'll put it in another phrasing: if players can't even pass the real gates in Omega raiding, which are V3S and V7S, they have absolutely no business talking negatives about Ultimate when they can't even get to said content in the first place. Clearing those fights is specifically a Party Finder problem. Statics are able to either clear these fights because they actually work on them as a team, or prog through them as a team. You don't have a team in the PF...you have a group of players who want to clear, but don't necessarily have the chemistry to be able to execute everything flawlessly because you are not guaranteed to have players on the same skill level or have the right kind of coordination.

    Quote Originally Posted by RiyahArp View Post
    The same reason we are getting more bard perform stuff; they committed to a cycle of content when they designed it. IDK how many Eureka worlds we will get but same with that. When they do that, they have no idea how ppl will recieve it, and think minor tweaks will take care of any problems. Then they just bet we are all too invested to do more than make a stink on forums.

    Kind of annoying actually.
    Yes, there was outrage over Eureka for a little while. And yet, right now, you can jump in and easily track down a NM train because people still want something out of there. People are invested because they want the relic gear. That's hardly a call for it being a failure right now. A failure would not still have NM trains in nearly every instance. How Eureka was implemented was terrible, yes, but for the moment, it is still being heavily utilized. Bard perform is a niche thing. That is hardly a failure. You know what, how about this, instead of ranting and raving about how certain things are failures, how about you actually provide proof instead of just making these wild, bold claims. All you are stating is an opinion, a nonfact, that is not backed up with evidence of any kind. And don't try to link a lucky bancho document. That is hardly representative of anything.
    (3)
    Last edited by KaivaC; 04-21-2018 at 04:47 PM.

  7. #7
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    oh, ultimate is a failure. I mean lol at all the people here...when did you ever discuss it seriously in the forum? They rehashed some fight to get the 1% to do it, the 1% got bored either because they could do it and raid logged, or they couldn't and stopped. You all spent more time and effort arguing the merits of bunny suits than you probably did about Ultimate. No one talked about it after the world first because it was evident no one but a tiny portion of players could do it, and for them it might as well not have been in the game. I mean hell, you can at least fool around with perform, most people are blocked still at savage
    Clearly you weren't paying attention during the ultimate world first race, when that was the only thing anyone was talking about. People actually followed the game on twitch, which never happens normally. You can't buy that kind of coverage of the game with a PR budget, but you can with content hard enough that the best players all hit a brick wall and had to actually struggle for more than 3 hours to clear it.

    For what it was intended to do, ultimate was a total success. You don't get to make up new critieria and then use revisionist history to declare it a failure.

    but because someone has the guts to tell hardcore people that their precious thing failed at actually attracting players to the game, retaining them, or interesting more people into raiding, we must all defend it because zomg, hardcore matters and it must not be spoken against. Because they will release the same thing next time, it probably will get beaten quicker and the same thing will happen, everyone here will forget it exists over SE releasing a new app or something. I mean hell, raiding actually got worse because it got harder and people are stuck on this tier a lot more than the past it seems, expanding that is a lot more important than some fight maybe 1% will beat. Watching it on twitch does nothing for people who actually play
    How do you come up with this stuff? I don't think it's possible to be more wrong, yet you keep outdoing yourself.

    Savage is more accessable and more populated than it was during HW. Ultimate is aimed at a small group of people and the surprisingly large audience who likes to watch them. And yes, lots of current players did follow the race. There's tons of options depending on what difficulty level of endgame you want.

    I know it's hard to understand, but people other than you do in fact exist.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    because someone has the guts to tell hardcore people that their precious thing failed
    Guts? No. Delusional sense of grandeur? Maybe.

    In your persist whining, you continuously seem to miss the fact Ultimate is comprised of recycled content. They could scrap Ultimate tomorrow and at most you may get a dungeon nobody cares to run, if even that. The only reason Ultimate even exists is due to its cheap development, thus allowing SE to profit from players who otherwise unsub for 3-4 months out of boredom. If Ultimate took several months away from other content or sapped resources which contributed to delays, you could argue about priorities, but it's costing them next to nothing otherwise they wouldn't have implemented it. In fact, this similarly applies to Savage. According to the devs themselves, they design Savage, then omit certain mechanics deemed "too hard" and lower numbers for normal mode. Once again, if Savage were scrapped because god forbid we have content not everyone can or wants to do in a Theme Park MMO, you would gain very little since they would still have to develop each fight for its normal mode variation.
    (3)

  9. #9
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The same reason we are getting more bard perform stuff; they committed to a cycle of content when they designed it. IDK how many Eureka worlds we will get but same with that. When they do that, they have no idea how ppl will recieve it, and think minor tweaks will take care of any problems. Then they just bet we are all too invested to do more than make a stink on forums.

    Kind of annoying actually.
    (2)

  10. #10
    Quote Originally Posted by RiyahArp View Post
    Ultimate is a failure. Bard perform is a failure. Squadrons are a failure. Fashion Report is a failure. Raid replay is a failure

    They are failures because they are not strong enough to keep many players into the game. They interest a fairly small niche if even that. This sort of ties into my next point.
    None of those can be labelled as definitive failures unless you know how much Dev time/money went into them.

    If it costs very little, it does't matter that very little people do it. It's only bad if absolutely nobody does it, like Lord of Verminion and Diadem. Raid Replay does look pretty bad right now, but that and Squadron stuff can both be building blocks for things that will be received better in the future.
    (1)

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