Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 62
  1. #31
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    The same reason we are getting more bard perform stuff; they committed to a cycle of content when they designed it. IDK how many Eureka worlds we will get but same with that. When they do that, they have no idea how ppl will recieve it, and think minor tweaks will take care of any problems. Then they just bet we are all too invested to do more than make a stink on forums.

    Kind of annoying actually.
    (2)

  2. #32
    Quote Originally Posted by RiyahArp View Post
    Ultimate is a failure. Bard perform is a failure. Squadrons are a failure. Fashion Report is a failure. Raid replay is a failure

    They are failures because they are not strong enough to keep many players into the game. They interest a fairly small niche if even that. This sort of ties into my next point.
    None of those can be labelled as definitive failures unless you know how much Dev time/money went into them.

    If it costs very little, it does't matter that very little people do it. It's only bad if absolutely nobody does it, like Lord of Verminion and Diadem. Raid Replay does look pretty bad right now, but that and Squadron stuff can both be building blocks for things that will be received better in the future.
    (1)

  3. #33
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    All of the things you think are failed content are actually fine and were intended to be niche or supplementary. It's ok to have minor things that don't weigh heavily on whether people choose to subscribe or not.

    The only thing I know failed is Diadem, and I think Verminion too unless that has more appreciation in Japan? So far all of the stuff they've added to Stormblood has at least been fun or useful to part of the userbase.

    For what could be improved, I think they will roughly stick to the same formula while it continues to be successful. It would take a dangerously low level of subscribers to pressure any major changes to game design and content structure.
    (0)

  4. #34
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Seeing who OP is and knowing their track record... yeah, can't buy this seriously.
    (2)

  5. #35
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RiyahArp View Post
    2. Side content is not enough to keep the playerbase happy.

    Ultimate is a failure. Bard perform is a failure. Squadrons are a failure. Fashion Report is a failure. Raid replay is a failure

    They are failures because they are not strong enough to keep many players into the game. They interest a fairly small niche if even that.
    I'm gonna have to disagree with this point.

    - For Ultimate, it had many people streaming their attempts in Twitch and had many viewers looking forward to who would be the first in the world to clear it. (Streams from 5150 come to mind).

    - One's mileage may vary on the bard perform, but people are still willing to use the function and post videos of it.

    - Squadrons can really benefit people in two ways (me being one who uses both to my advantage.)

    1. The food buff, exp buff, and lowering of gear damage manuals really cut costs and time for me when I do dungeons, raid, or craft.

    2. The squadron dungeons are more for people who can't afford to wait for dungeon queues, especially as DPS. I myself complete full Squadron runs in Stone Vigil with the "Ala Mhigan Earrings" equipped, "The Heat of Battle II" activated, and a food buff to level up my Samurai from time to time for 500K exp per run (and I still have spare GC seals in the end for more future runs.)

    - Fashion report helped people socialize and present their finding in Reddit. Helps people earn some MGP to buy some glams, mounts, and minions.

    - Raid Replay also helps one study boss patterns, fight rotations, among other things.

    In short, just because they don't benefit you doesn't mean that they are failures. There are people that use and take advantage of the content being presented to them. They are just not as vocal in the forums.
    (0)
    Last edited by RokkuEkkusu; 04-21-2018 at 02:52 PM.
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  6. #36
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    There were many people looking forwards to fan fest streams and expansion previews videos, no one would think those are content for this game. If they had put up video and only made ultimate available in fan fest...nothing effectively would have changed much for people. Squadrons...look, you can get much more exp per hour by going down and doing POTD pre 50, doing pvp, doing roulettes, doing your hunting logs for arr jobs, etc. And none of those rely on busted npcs that literally cannot do some of the dungeon mechanics, nor do you need to grind them for two weeks to get them up to the levels to do content (which we had to do.) By the time you get them, you know how to level jobs and you can level them easily in this game.

    Fashion report...it's a list. It's a beast tribe quest, without any of the interactivity of beast tribe missions. You go to reddit, you buy a few pieces or put them off, you get the rating, you are done. Raid replay was mostly because if you care about it, you already have tools to record video, tools, that are unlimited in usage.

    This stuff is junk. You get more interactivity out of the mini cacpot than fashion report. The fashion report is so lazy that you can go to it at level 15, never even talk to redolent rose, and the dialogue is exactly the same as if you met him. You can not even bother with it, show up in any gear, and get a free 10k mgp. Please have some standards for content
    (2)
    Last edited by RiyahArp; 04-21-2018 at 03:16 PM.

  7. #37
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by RiyahArp View Post
    oh, ultimate is a failure. I mean lol at all the people here...when did you ever discuss it seriously in the forum? They rehashed some fight to get the 1% to do it, the 1% got bored either because they could do it and raid logged, or they couldn't and stopped. You all spent more time and effort arguing the merits of bunny suits than you probably did about Ultimate. No one talked about it after the world first because it was evident no one but a tiny portion of players could do it, and for them it might as well not have been in the game. I mean hell, you can at least fool around with perform, most people are blocked still at savage

    but because someone has the guts to tell hardcore people that their precious thing failed at actually attracting players to the game, retaining them, or interesting more people into raiding, we must all defend it because zomg, hardcore matters and it must not be spoken against. Because they will release the same thing next time, it probably will get beaten quicker and the same thing will happen, everyone here will forget it exists over SE releasing a new app or something. I mean hell, raiding actually got worse because it got harder and people are stuck on this tier a lot more than the past it seems, expanding that is a lot more important than some fight maybe 1% will beat. Watching it on twitch does nothing for people who actually play
    What? What part of content meant for the 1% are you not getting? Why would we continue talking about Ultimate Bahamut months after it has been beaten? It's a bragging rights title for the 1%. Just reading between the lines on your post, it sounds like what you are getting at is that the 1% should've put this fight on farm....there's absolutely no point in that, aside from wanting a different golden weapon. Why in the world would be be spending time discussing Ultimate when hardly any of us here on the forums are capable of doing it? It was fun for getting some attention on Twitch. Again, Ultimate Bahamut served its purpose. It gave the hardcore a real challenge. It was NOT meant to be replayed over and over again, and it was NOT meant for folks outside of hardcore statics to do at a casual level.

    If the 1% is SOOO bored with it, where is the evidence of that? The elite players are great examples of following Yoshi's mantra - they sub complete the patch, and then to compete in the world race for the raid and now Ultimate - and once they've accomplished that goal, they move onto other games til the next patch. There is no drama with that. Nowhere in any statement was Ultimate stated to be a platform for attracting new players. This was advertised solely as a means of giving the 1% a challenge. It just happened to be beneficial to put some additional eyes on the FFXIV product and give it some attention that it wasn't getting prior to Ultimate being released. But don't fool yourself into thinking that Ultimate was a marketing ploy to get new subscriptions. It was an extremely challenge piece of content for the world race. Nothing more, nothing less. It was an entertaining piece of content.

    Raiding itself did not get harder - maybe before you start putting down the harder content, you actually do said content in the first place instead of giving up after V3S. It's been fairly noted by you that you have no interest in raiding. So why do YOU even care about Savage and Ultimate in the first place? You're not a raider, you don't lift a finger to back up a single thing that you have been saying for months, and from what it looks like, all you are doing is taking in some of the MECHANIC mistakes and turning it into a bad argument about Ultimate. Raiding did not get worse - players tend to just not want to pay attention to mechanics, or don't have the focus/drive to complete the tier because either they are still new at raiding, are unable to physically or mentally adjust to the higher level of difficulty, or are coming in with the intent to get carried. I'll put it in another phrasing: if players can't even pass the real gates in Omega raiding, which are V3S and V7S, they have absolutely no business talking negatives about Ultimate when they can't even get to said content in the first place. Clearing those fights is specifically a Party Finder problem. Statics are able to either clear these fights because they actually work on them as a team, or prog through them as a team. You don't have a team in the PF...you have a group of players who want to clear, but don't necessarily have the chemistry to be able to execute everything flawlessly because you are not guaranteed to have players on the same skill level or have the right kind of coordination.

    Quote Originally Posted by RiyahArp View Post
    The same reason we are getting more bard perform stuff; they committed to a cycle of content when they designed it. IDK how many Eureka worlds we will get but same with that. When they do that, they have no idea how ppl will recieve it, and think minor tweaks will take care of any problems. Then they just bet we are all too invested to do more than make a stink on forums.

    Kind of annoying actually.
    Yes, there was outrage over Eureka for a little while. And yet, right now, you can jump in and easily track down a NM train because people still want something out of there. People are invested because they want the relic gear. That's hardly a call for it being a failure right now. A failure would not still have NM trains in nearly every instance. How Eureka was implemented was terrible, yes, but for the moment, it is still being heavily utilized. Bard perform is a niche thing. That is hardly a failure. You know what, how about this, instead of ranting and raving about how certain things are failures, how about you actually provide proof instead of just making these wild, bold claims. All you are stating is an opinion, a nonfact, that is not backed up with evidence of any kind. And don't try to link a lucky bancho document. That is hardly representative of anything.
    (3)
    Last edited by KaivaC; 04-21-2018 at 04:47 PM.

  8. #38
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RiyahArp View Post
    oh, ultimate is a failure. I mean lol at all the people here...when did you ever discuss it seriously in the forum? They rehashed some fight to get the 1% to do it, the 1% got bored either because they could do it and raid logged, or they couldn't and stopped. You all spent more time and effort arguing the merits of bunny suits than you probably did about Ultimate. No one talked about it after the world first because it was evident no one but a tiny portion of players could do it, and for them it might as well not have been in the game. I mean hell, you can at least fool around with perform, most people are blocked still at savage
    Clearly you weren't paying attention during the ultimate world first race, when that was the only thing anyone was talking about. People actually followed the game on twitch, which never happens normally. You can't buy that kind of coverage of the game with a PR budget, but you can with content hard enough that the best players all hit a brick wall and had to actually struggle for more than 3 hours to clear it.

    For what it was intended to do, ultimate was a total success. You don't get to make up new critieria and then use revisionist history to declare it a failure.

    but because someone has the guts to tell hardcore people that their precious thing failed at actually attracting players to the game, retaining them, or interesting more people into raiding, we must all defend it because zomg, hardcore matters and it must not be spoken against. Because they will release the same thing next time, it probably will get beaten quicker and the same thing will happen, everyone here will forget it exists over SE releasing a new app or something. I mean hell, raiding actually got worse because it got harder and people are stuck on this tier a lot more than the past it seems, expanding that is a lot more important than some fight maybe 1% will beat. Watching it on twitch does nothing for people who actually play
    How do you come up with this stuff? I don't think it's possible to be more wrong, yet you keep outdoing yourself.

    Savage is more accessable and more populated than it was during HW. Ultimate is aimed at a small group of people and the surprisingly large audience who likes to watch them. And yes, lots of current players did follow the race. There's tons of options depending on what difficulty level of endgame you want.

    I know it's hard to understand, but people other than you do in fact exist.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  9. #39
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    God forbid anyone enjoy content in this game?
    (1)

  10. #40
    Player

    Join Date
    Sep 2015
    Posts
    251
    I like eureka, it scratches my ff xi itch.

    Also it reads like you dont like mmorpgs
    (0)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast