1. Core PvE and PvP content is the most important thing of them all.
I can agree with you here for the most part. Balance needs to be maintained between all the classes and against the content.
2. Side content is not enough to keep the playerbase happy.
I mainly disagree with you regarding Ultimate. I already read you don't buy the "streaming argument", but while Daddy of Light did attract an audience, Ultimate attracted the eSports audience in a way XIV's PVP could never do. I consider Ultimate a rousing success, and it answers the age-old question "Why do you want BiS?"
"So I can take on Ultimate."
3. You cannot design solely for the JP playerbase or expect all players to act the same way.
Raid Replay mainly fails at the moment because it only applies to one fight. It could have applied to Ultimate and Deltascape if they didn't want it to apply to Sigmascape. Either way, Replay should have been applied to Sigmascape and should have been an amazing tool for prog.
All in all, I agree with you here.
4. You cannot repeat the same formula too much.
Agreed.
5. You must let players test your content.
Definitely would be nice if handled right.
Reply With Quote







