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  1. #21
    Player
    Saevel's Avatar
    Join Date
    Aug 2013
    Posts
    94
    Character
    Saevel Azarin
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    For my part, I only roll need on gear I actually need and plan to use, and greed/pass everything else regardless of the class I'm using. But for every player that follows that philosophy, there's another that hits need simply because that button lights up.

    This change may have more negative impact than positive, but I'm content to wait and see whether greed-only and a weekly lockout prove to be a better approach in practice.
    (0)

  2. #22
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,469
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Seraphor View Post
    Thing is, I play multiple classes.
    I play DRK, AST, BLM and SAM, all pretty much equally, and need gear for all of them...
    So here's where I'm starting to get a better picture of how your personal bias is influencing your rationale for being able to roll on anything you want and penalizing those who normally would be able to roll "Need" (which would still have to be done sparingly due to new 24-man lockouts).
    It feels like 99% of the time, caster gear drops when i'm NOT playing BLM, or healer gear drops when i'm playing something other than AST.
    I basically never have a chance at getting the gear I need, because I never get a chance to 'Need' the gear, even though I play all four of those classes.
    Blatant hyperbole aside, it's unfortunate, but that's RNG. Typically if you stick with whatever job you want a drop to roll Need on, something will drop for it sooner or later (unless you are holding out for just one particular piece). It sounds like you have every intention of hitting that Need button if you could, but since you're on a different job/role, you get upset because apparently someone's there to hit Need "99% of the time." So no, you don't get to take the high road here and claim everyone who rolls Need over you is a "douche who only looks after themselves." And queuing up in the DF doesn't make you any less a part of the community and nobody is required there to come as anything.

    Personally, I've seen way more gear hit the ground in Rabanastre after the 2nd week or third- which means people after all 4: tank, healing, casting and striking (DRK, AST, BLM and SAM) likely have something they can roll on after a whole run or two.

    It honestly just sounds selfish to me because you encountered situations where you wanted drops on classes that you couldn't roll "Need" on. "If I can't roll 'Need,' nobody should be able to." I hate throwing this word around because it's overused to the point of misuse, but the whole idea just screams "entitlement."
    Dungeons however I agree should maintain the 'play the class you want to gear' rule.
    Like I said, dungeons are different. They're quicker, and you're competing against fewer people, with a more balance party role composition. They also tend to drop more equipment.
    I have a difficult time understanding this logic. On the other hand, you think people should get to keep their "Need" privileges in dungeons -that are even more faceroll easy than 24-man raids, have less people to compete with, and can be repeated more quickly (no, they do not necessarily drop more equipment, 24-man raids have 4 bosses with 2 chests each. Dungeons usually only have one chest per 3 bosses with a chance of accessories and maybe gear in the last few chests). If anything, it's slightly more forgiving to lose Need in dungeons (not that I am for that)- especially since a lot of the time they really only serve as glamour gear due to better ilvl outlets elsewhere.

    In any case, I don't see the purpose in debating this with you any further. Arguing against a self-serving bias never proves fruitful. The amount of "likes" the other thread accrued in just a week in outcry of the change speaks for itself. Probably also where any further discussion on the matter is worth posting.

    http://forum.square-enix.com/ffxiv/t...-Alliance-loot
    (1)

  3. #23
    Player
    Ixianna's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    4
    Character
    Ixianna Svartalfar
    World
    Adamantoise
    Main Class
    Paladin Lv 70
    Honestly, how hard is it to play the class you want to gear for? If I want Ninja loot, I queue a Ninja. If I am not queuing as a Ninja, all other Ninja should get first crack at that equipment. If there are scraps left over when I'm not playing the class that can need on gear, I get my shot at it, same as all the other incorrect for the class users do, and that always felt fair. How often is there no Ninja in my party? Often. How about Dragoon? Same thing. Bard is what I often take to 24-man content as I can support my healers and other DPS better, so it easily gets geared currently. Does this mean I don't get gear for other classes when playing Bard? Of course not. I greed with great opportunism, same as always, if nothing for my preferred class is dropping, and get what I feel is fair.
    (2)

  4. #24
    Player
    Ixianna's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    4
    Character
    Ixianna Svartalfar
    World
    Adamantoise
    Main Class
    Paladin Lv 70
    Now, the whole issue of this debate seems to be people who want to get equipment without playing the classes it was designed for. In many cases the ones complaining about this proposed change are support classes. The current system being what it is, if I want to gear those classes, I play those classes. This means tanking and healing. Is that intimidating for 24-man content? You bet it can be. But I still do it.

    If I want healer gear, I expect to pull up my big girl pants, grab a staff, and get to healing or get out rolled by all the actual healers who are in the content. If the tank chooses to not grab their gear, the rest of the players can make grabby hands at that as well. But if the tank needs the gear, actually *needs* that item, I feel they should get it. But if I want me some plate mail to wear, I sure as heck get me sword and board on, and get to play "How crazy do I feel today?"

    It's simple - put up or shut up. With guts and effort should come rewards.
    (1)

  5. #25
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Cidel View Post
    And now it's possible to queue up quickly and be able to outroll the DPS on gear they might actually need as an upgrade. Sounds about right.
    What if and this is gonna sound crazy, but queue up as the job you want to gear up?
    (1)

  6. #26
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,469
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TaiyoShikasu View Post
    What if and this is gonna sound crazy, but queue up as the job you want to gear up?
    They should like, totally do something to incentivize people to do that. Could you imagine? Maybe even give a perk or something that makes actually being at the content as the job you want to gear up beneficial.
    (0)

  7. #27
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    You have that by having a better, essentially guaranteed chance at getting loot than someone who's playing not whatever job you're playing.

    Something that isn't going to be a thing in the next alliance raid.
    (0)

  8. #28
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,469
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by TaiyoShikasu View Post
    You have that by having a better, essentially guaranteed chance at getting loot than someone who's playing not whatever job you're playing.


    Pssst...




    I know.


    (0)

  9. #29
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,027
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Personally I think all raids should be token based. You get x amount of tokens for each boss kill to spend as you choose after. This negates hate and resentment and "who played most gets gear" type order for FCs also.
    (2)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  10. #30
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    tokens aren't going to work in a 24 man because once everyone has what they want no one will run it anymore and will become dead content other than on reset day.
    (0)

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