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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Aysun View Post
    When we had to do stuff like that, people had a fit. XD
    people are never happy, its too easy, its too hard

    give them what they want, and then its all of a sudden not what they want, change it back, and then they want what you took away again

    endless cycle of stupidity


    people dont know what they want

  2. #2
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by TheVedis View Post
    people are never happy, its too easy, its too hard

    give them what they want, and then its all of a sudden not what they want, change it back, and then they want what you took away again

    endless cycle of stupidity


    people dont know what they want
    Well, people complain that it wasn't PERFECT and it might have brought new, unintended consequences (hrm, wonder what that reminds me of...) but people still would feel that it fixed more problems than added. Taking it away just simply is a net negative then and so THEN they complain because they got a net negative (when maybe it needed to be taken away because the new problems made where; hsdjaihgo;weagn iwpu gh....).

    It just doesn't end, for devs and players, that's part of the allure of MMOs. The problem is that when you make a bad design choice you don't blame the players for UNANIMOUSLY considering it crap and seeking to circumvent an obvious and clumsy time-sink. What you do is you make changes to address those grievances. In this case, you make a mini-game that people actually desire to play.

    Banning players for turbo-controller use will not fix anything, fixing the way we craft will.
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