No, they need a crafting system that entices the player with a game that requires involvement and at least a minimal amount of skill, not stupid captchas.
wait so if i got an original 360 controller that has no turbo function but put on the button the gum i was chewing at morning cause i like to go on synthesis stance and then just leave the button tapping for overheating reasons is it boting ? lolol if they dont agree/want it they will chance the interface, /end of arguing .
To prevent 'botting' they just need to make it so the way to craft isnt simply 'press enter repeatedly', standard synthesis should move around in the list, meaning a bot couldn't predict where it is in the list, that way even if people botted, they'd loose mats and money, and it wouldn't be beneficial.
lets pretend im yoshi p for a min
how about a factory based crafting system
its far fetched but bear with me
lets say you need a party for your miner u and your friends have to fill a cart or chocobo carriage with ore and stones to level up. this would be the only way to exp miner with a party. the amount of exp you get would be on how fast you could fill the carts. same with bot and fishing. you could also add a farming class.
the driver
a driver class would transport the carriage to and from the party to the factory. fly air ships and transport players from city to city at level 1 you get a chocobo 5 your goobbue 10 a chocobo carriage and so on to magiteck armor and grand co owned airships.
once the driver class reaches the factory then you would need a party on bsm one working the bellows one working the iron and one working the hammer. all 3 would get bsm exp. that way no one could bot.
when you reach say level 10 bsm then your awarded a few recipes that you can make on your own for lil or no exp
same with mining once you worked for so long you earn mining abilities that u can use when you mine for personal use for lil or no exp
ta-dah i solved the botting issue
your welcome!
dosent have to be done this way my point is if you make it party based to exp dol and doh no one could bot. hell make carpenters build houses or what ever or cul make food to feed an army.
content + fun = win
i thought when i voted for drastic changes to the game it would of been more then just dow dom. i dont count making less mats to craft an item a drastic change.
i just thought of an automated system for solo craft and party based crafting and dol for more exp then solo. man SE needs to send me a check lol
Last edited by slipmac; 01-31-2012 at 01:53 AM.
I always thought that was a good idea... if you've crafted for 31 hours straight.... then it's either multiple people... a bot or you're not human....
hahaha F%^& you... I HATE Captcha... I love this game and I am a borderline white knight.. and I would instantly quit if that happened....
First of all.. Captcha blows the big one... second... Its a big middle finger to the people playing with controllers period....
I disagree... crafting by pressing one button repeatedly while watching a movie.. is that ok?To prevent 'botting' they just need to make it so the way to craft isnt simply 'press enter repeatedly', standard synthesis should move around in the list, meaning a bot couldn't predict where it is in the list, that way even if people botted, they'd loose mats and money, and it wouldn't be beneficial.
If, in an effort to hut botters, you hut legitimate players who are really just watching TV while crafting... then you fail.
i like the new system... standard spam for the win!!!!
Captcha's in MMOs I play work fine and only intrude on you if you're doing suspicious activiity and they're generally only 3-4 numbers you have to type within 30 seconds or your action is cancelled.
It's not a system that should be in common place but it's not like captchas that throw in random word + random arabic script and expect you to type it lol.
Dragonball Online has a captcha that is quite fun.
Every so often a box pops up with dragonballs floating around in it and you have to pick the ones that match the captcha.
If you get it correct you get a buff. If you get it incorrect you get a warning. (Up to 3 warnings I think before you are investigated.)
The main problem I have with said system is that people who are simply AFK and like to be in game (like me) are hit with this system and are not there to respond so a lot of legit people get caught up in the mess.
I suppose one way to circumvent that would be to have a player activity check before launching the captcha (if thats possible.)
Any reason for me to touch my keyboard is worst idea ever.... I barely talk to people if they aren't in voice chat with me for that same reason... Death to the keyboardCaptcha's in MMOs I play work fine and only intrude on you if you're doing suspicious activiity and they're generally only 3-4 numbers you have to type within 30 seconds or your action is cancelled.
It's not a system that should be in common place but it's not like captchas that throw in random word + random arabic script and expect you to type it lol.
The only non-nerd position to have on this issue is "I don't care what other people do with their time and 15 bucks a month."
Personally I choose to side with the crafting botters and turbo controller users if only to get SE to change how terrible the current system is. I'm not saying go download a botting program and join the resistance, though; that's a security risk and clearly against the rules.
Turbo controllers, though... Hmm... That's a strange one. It's effectively the same whether someone is there or not. The community is pretty split on this one, but it was SE that made the change to make it possible in the first place. There's no real point in banning here. They can just change how it works to require more than a single button. Then they solve the problem and keep the subscriptions. And if it's not a problem and they're fine with leaving this as a fix to a system clearly not designed for play then they can continue to not take a stance. Really, if I had to point my finger at anything that would be it. That's why even upstanding players will use turbo controllers. Threads and posts about turbo controllers keep popping up begging for answers and getting nothing. The best one can figure amidst the cries of foul play and favoring voices is that AFK turbo is fine while botting is not.
Rather interesting...
Also, I'm gonna quote this from another thread just for how wonderfully it describes the problem:
OP was a bit vague but I assume he's referring specifically to crafting bots? And/or turbo controller users?
Excuse the long post, and look for the bold for the tl;dr.
AFK-crafting in FF14 is a symptom several major problems of the crafting system itself. I'll do my best to explain my opinions on the big ones, starting with:
1) Absurd time invesment requirements. Not only does it take a solid minute or so to complete one item and begin the next, the game demands your attention every 3 seconds like a nagging 4 year old. I always imagine the crafting system to be one of those really annoying jersey shore-types that use the words "bro" and "alpha" unironically.
"Hey bro, how you wanna go about this?"
>Standard
"Ok, good choice bro."
...
"So, what will it be this time?"
>Standard
...
"Yo bro, wh-"
>Standard
I believe a system such as this would be serviceable(not anywhere near ideal, mind you) were it not for the...
2) Terrible rate of progression. Now we're cooking with ass. The snail-like pace of the crafting process compounds the abysmal rate of experience points. There is a huge gap between the average and optimal experience point rates between combat classes and crafter classes, but they are are on the same leveling curve!
100,000 experience points may breeze by in an entertaining group activity for my conjurer, but I'll be lucky(or rather, masochistic) if I make that much in 6 hours of straight crafting, especially towards the higher end. My current strategy for getting a craft from 48-50 is saving up leves and mashing them out. And it takes about 50-60 or so to do it.
So we know about how slow the process is, but that wouldn't itself explain why so very many people are tapin' dat x button down on their controllers. Well, there's a few(or more) problems left to discuss, let's continue with...
3) Random occurrences mitigate player decision-making/skill. Ah yes, RNG. FF14's crafting system is completely full of random outcomes at every turn. Any skill not named perfection will only increase the chances of a favorable outcome. An element can still destabilize on a white orb, and an action can still get a no-durability lost success on a red orb. This is further exacerbated by a...
4) Lack of information. An avid crafter who has done hours of research on the vastness of the internet only has a smidgeon of an idea of how the mechanics of crafting work. How is a new player supposed to know what the hell control, craftsmanship, and magic craftsmanship effect? Why are recipe levels kept hidden from players? Not to mention hidden background statistics, most notably "risk." Were it not for skills such as high return, we'd not even know to call it that.
Throw all of the above together, and we reach the final, most damnable aspect of FF14's crafting system:
5) Broken Effort to Reward Ratio. This refers to how putting for the effort to make advancement is rewarded. In a healthy effort to reward ratio, a player who makes larger contributions of skill to the task at hand is awarded proportionately to the act. Think about 14's crafting system with this in mind. The player who invests time into trying to maximize the result of a crating attempt may, at best, hope for an additional 50 or experience points, and a scaling (but always sub-40%?) chance of an HQ product. Now factor the additional time required for this.
So! What does all that mean, and how does it relate to bots and turbo controllers? Ask yourself the following:
"Why should I pay attention to crafting for long, long hours at a time, when mashing on standard synthesis is nearly as effective, and can be done while I do other, more interesting things?"
Truly, a difficult question to answer. I'll leave you with one final thing to roll around in those heads of yours.
The only way to prevent botting is to not design content that encourages it!
A mindless, grindy crafting system will inevitably be "played" by a mindless bot.
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