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  1. #1
    Player
    Jashynvald's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    78
    Character
    Jashmund Grandfury
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Frankly, the use of turbo-controllers is a symptom of a problem, not the problem itself. Banning the use of turbo-controllers and not addressing what drove players to use them in crafting has the same effect of taking a weed-whacker to dandelions but leaving the roots alone for them to simply grow back again.

    Draconian solutions like a consistent, outside check for player consciousness will only serve to treat them like a criminal to begin with (also will serve to piss them off) and win no new subscribers. As well, this will just poise another surmountable obstacle to the more sophisticated bots that do the real damage.

    What needs to be done is to address the amount of grind required per lvl for DoH professions, put more power into the skills we learn to provide incentive to the players to be used (as it should significantly shorten crafting times), reduce the exp gained from crafts below the DoH's current level at the same rate (if not more) than what is gained from crafting above their lvl, place more situations that can happen during a synth on top of what's already in play (that said more powerful/new abilities could address), and to move away from RNG being the centerpiece in the process of crafting.

    Those are my two cents on this issue. The players aren't going to change, SE needs to change the way they approach DoH or this cat-and-mouse game can only continue.
    (6)
    Last edited by Jashynvald; 01-31-2012 at 04:22 AM.