Quote Originally Posted by RokkuEkkusu View Post
2. Remember the dungeons that have alternate paths to lead to chests with items and extra enemies for experience? Many players ignore them and forego the extra rewards. Other player complained about skipping them. As a result, all dungeons are linear corridors now.
Most people would rather speed through the dungeons as quickly as possible and it's pretty telling that the developers aren't keen on that as literally all the level 70 dungeons have some kind of wall between pulls to keep you from pulling all the way to the first boss.