Page 2 of 21 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 202
  1. #11
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JohnnyDevo View Post
    The only thing that this would end up doing is set a price for the gil sellers to beat.
    Nah, the correct way to create a "buy currency" in a game is actually to remove all currency-as-a-reward from the game in the first place. That is why EVE's PLEX still works, where as Archeage 's APEX is a total failure. So the only way any money is introduced into the game is from people who bought it legitimately in the first place, and the only way it's destroyed is through market-linked sinks in the game. Hence in order to sell on the market, you need to buy money in the first place, or sell other things. There needs to be an equal amount of game money destruction for all that is created. So the way to do that?

    Put a cost on failure.

    Every crafted item, needs a cost to produce, and a cost to sell.
    Every item needs a cost to repair, and a risk of destruction if repaired by a NPC, and the more skillful a NPC or player is, the higher the cost to repair (see desynth.)
    Every item upgrade, needs a cost attached to it, failure needs a cost attached to it (kinda exists with Materia, but not really.)
    Every dungeon, needs a cost to enter (here's a thing I'm glad I've not seen outside of Mabinogi,) and a cost of failure to complete.
    Every time you die, needs a cost to be revived "here", and a cost to be revived "in the safe place"
    Teleport, fast travel, etc needs a cost based on the linear distance. Heck, just remove teleports from the game entirely and do a point-to-point airship pickup and drop. No airship? Too bad, call a Airship taxi.

    FFXIV has very little of this. Could you imagine the outrage if you had to buy a dungeon pass that lasts only one hour, and nobody queues for that dungeon? Happens all the time in Mabinogi. What if you entered the dungeon and due to lag, got immediately killed? Well better pay for that instant-revival from the cash shop... you did buy that before hand right?

    Like the only real things I see here that FFXIV could attach costs to without making the players revolt would be costs to abandon the dungeon. eg "Cost to Vote Abandon: 100,000gil", insufficient funds? you can't hit yes. Costs to vote kick cost 100K. If the player d/c's and is kicked, they are given a 1 hour penalty unless they pay 100K to remove it. Costs relative to dungeon difficulty.

    Like there just aren't enough ways to sink gold in this game without chasing casual players away. Everything is pointed towards easy and convenient. When was the last time you actually repaired your own gear? When was the last time you applied your own materia? Do you even apply any materia? Materia was one way to sink money, but then the rewards from the roulettes made that sink go away.

    Unless FFXIV suddenly introduces airship-to-airship PvP battles where you have to build the ship yourself, and destruction of the ship is permanent, I just don't see any way to drain money out of the game fast enough.
    (1)

  2. #12
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by KisaiTenshi View Post
    snip
    Am I reading this right? Every dungeon needs a cost to enter? A risk of destruction if you repair? While yes, these are excellent ways to drain players' gil, it is also one of the worst things I've ever seen suggested. You are right, the outrage would be overwhelming and it would probably kill this game were something like this to come to pass.
    (5)

  3. #13
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
    Posts
    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90
    NO new money is added to the game if they do what Warcraft does. Let players sell gil for crystia. That way the gil is ALREADY in the game. It's just moving hands. Zero inflation.
    (4)

  4. #14
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    For me, any contact with real money to win something others can not gain in-game with the same sub, is pay to win.
    (4)

  5. #15
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    Can't tell if OP is sarcastic or serious..
    (5)

  6. #16
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
    Posts
    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90
    If you don't count purely cosmetic things, there's a lot of things you can only achieve with real life American dollars. Such as extra retainers or two-seater mounts. And soon to be the premium app with its extra saddle-bag.

    I think we've clearly crossed the line of micro-transactions just being for cosmetic items. Why not keep pushing the boundaries and just give in? It's very obvious that there's not going to be a standard or limit to how far this is going to go. So why keep pretending that there is? It'll get there eventually, so why not just accept it. Less disappointment that way. Think of it as a feature.
    (3)

  7. #17
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    The MB is already destroyed by botters. Having gil sold with money it will be the last nail in the coffin for the in-game market.
    The game is already A buy to play with sub and P2W elements.
    And stop chanting the XIV is not P2W because it's optional. Whatever gives you advantages or items that can't be obtained in game is P2W.
    The new mobile app is P2W. A mobile app with its own virtual currency and a sub on top of that. Can't be more P2W than this.
    Plus they said it's only the beginning as they will add more things to do with Moogle coins in the future.
    (4)

  8. #18
    Player
    Rinuko's Avatar
    Join Date
    Jan 2015
    Posts
    1,212
    Character
    Lele Inoch
    World
    Zodiark
    Main Class
    Black Mage Lv 80
    What P2W elements? Get real.
    (6)

  9. #19
    Player
    Corue's Avatar
    Join Date
    Apr 2017
    Location
    Gridania
    Posts
    475
    Character
    Sari Mogari
    World
    Behemoth
    Main Class
    Dark Knight Lv 84
    Knowing SE's pricing it'll probably cost $25 for 100k.

    Please look forward to it.
    (1)

  10. #20
    Player
    Zephanoa's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    301
    Character
    Vaeldus Lunarys
    World
    Ultros
    Main Class
    Warrior Lv 90
    I feel like the coin system or the nut system may be the nail in the coffin depending on how it's implemented. I am all for the app as it is and a bonus if it kills rmt. Though in my server it's already pretty dead in terms of rmt. I only see a random post every once in a blue moon.
    (0)

Page 2 of 21 FirstFirst 1 2 3 4 12 ... LastLast