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  1. #1
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
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    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90

    Please let us buy gil since it's not pay to win.

    Too many people are saying pay to win only applies if it gives you a combat advantage in the hardest content.

    So if that's the case, can we please buy gil? Having gil isn't going to make Ultimate Coils harder, so why not do it?

    (I really wish we had a solid definition for what pay to win means)
    (74)

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,763
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    sounds like a double win to me, SE gets more money AND we kill rmt at the same time then people can stop complaining about rmt bots.
    (25)

  3. #3
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
    Posts
    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90
    I would love to see Square-Enix add a game-time token like Warcraft does. Or maybe convert gil into crystia? Then people can buy mogstation items with gil too.

    I think we're passed the point of saying "this is a bad idea," because we've already gotten character boosts. Story skip, paid retainers, and now a premium app. The resistance to buying and selling gil is weakening with every patch. Let's just do it already. And then maybe people with gil can buy the premium app with gil and the world will be happy. Also, kills RMT. Everyone wins.
    (6)

  4. #4
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    I wonder how many people gonna come and post on this thread without understanding what It really means.

    Buying something with real life money that gives you an advantage over someone not paying, basically every mobile game out there , should be the closet definition to p2w
    (43)

  5. #5
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JackHatchet View Post
    I would love to see Square-Enix add a game-time token like Warcraft does. Or maybe convert gil into crystia? Then people can buy mogstation items with gil too.

    I think we're passed the point of saying "this is a bad idea," because we've already gotten character boosts. Story skip, paid retainers, and now a premium app. The resistance to buying and selling gil is weakening with every patch. Let's just do it already. And then maybe people with gil can buy the premium app with gil and the world will be happy. Also, kills RMT. Everyone wins.
    That has the opposite effect. The second you make game time buyable with the game currency, you send inflation through the ceiling, then no player will ever be able to buy anything from the market. The reason EVE does this is because those time tokens can be destroyed.

    https://www.engadget.com/2010/08/08/...-of-game-time/
    At current prices, the 74 PLEX destroyed would have sold for a total of over 22 billion ISK, or they could have fueled an EVE subscription for six years and two months. The huge cache of licenses represented approximately $1,295 US worth of game time that someone purchased. Perhaps the real winner here is CCP, who was paid for $1,295 worth of game time that can never be redeemed.

    Since this is not a PvP game, there is no place for this stuff to be sinked through destruction. Go take a look at that part of the forum, they are already asking for gil limits to be raised or removed, because clearly some servers do not have working markets with enough sinks.

    Archeage and EVE have hyperinflation as a result of how the real world money to game money translates. You simply can not complete in a PvP game that has this. In a primarily PvE game, you still have a market that can be destroyed by only a few players who rented the maximum amount of retainers they can get onto that server.

    P2W stuff is a slippery slope of greed for the company that implements it. Once you put it in, you can never undo the damage. This is why games end up with 100 different kinds of untradeable "token" currencies, because the primary game currency is worthless.
    (10)

  6. #6
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
    Posts
    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90
    Do you know what would counter inflation? Allowing people to buy extra retainers with gil and giving more gil sinks. Or even letting people buy fantasias from a vendor for like 10million. Inflation would shrink.

    Also, the biggest cause of inflation is all them damn robots Square-Enix didn't even put on the list of notable offenses. Sure RMT was on there, but not botting...
    (13)

  7. #7
    Player
    Alael's Avatar
    Join Date
    Aug 2013
    Location
    Neko Throne Room
    Posts
    100
    Character
    Alael Sasaki
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    terrible idea go wow if you want p2w
    (13)

  8. #8
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    The only thing that this would end up doing is set a price for the gil sellers to beat.
    (5)

  9. #9
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by JackHatchet View Post
    (I really wish we had a solid definition for what pay to win means)
    The only logical definition for "pay to win" is to declare any optional, paywall-blocked content at all a P2W scheme. After all, people define winning differently. Some people view mount collections or specific Glamours are winning, so the cash shop is a P2W. Others view market control and Gil accumulation as winning, so optional Retainers are P2W as well. It really extends to anything that you can't get in any way via in-game means (yes, this even includes exclusive items courtesy of Collector's Editions).

    The reason we don't use this sensible definition, of course, is that a lot of people don't want to view their particular vice as supporting P2W. It's a toxic phrase, now, and so people keep shifting it over to only their own personal definition of winning, so as to feel good about themselves. And the truth is, it's nonsense. At a bare minimum, for a game to avoid being P2W, every item should be available via in-game means. In addition to that, money shouldn't generate a meaningful advantage over other players. This is a bit more of a grey zone, admittedly. For some people, that'll mean no in-game items rewarded for extra money spent at all. For others, it'll mean some sort of rough consistency between how much something costs and how hard it is to acquire in-game. But, it doesn't alter the fact that if an item or feature or what have you isn't available in-game, a P2W scheme has been established in the eyes of at least some portion of the player base.

    Speaking personally, I don't much care anymore one way or another. I'll play XIV until my SO gets tired of it, and then I'll leave and never look back (I might leave earlier, who knows). I have no plans whatsoever to purchase any future SE-developed MMOs, nor any of the overly-monetized P2P MMOs out there these days. Single-player games at least have an advantage in that, eventually, an 'ultimate' edition is released with all optional content included, for a price equal to, at most, $60; so, if a company's optional content is something I view as being lazy, I can simply wait, and essentially get it without paying for it. For MMOs, though, this isn't an option, so this is likely the last one I'll play for quite some time, if not ever.

    But, while I have no personal stake in this decision, I'd urge people to be careful what they wish for. Diablo 3's RMAH should serve as a lesson, here. Bringing real money into the game world has significant risks.
    (16)

  10. #10
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    I feel like this is a bad idea. Do you know how badly this will crash the free market? The low value of gil as it currently will just become completely and totally worthless...crafters and gatherers would pretty much have had all their time using the system wasted if gil becomes legally buyable with real money.
    (9)

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