Quote Originally Posted by TheVedis View Post
So in closing:

1) add cooldowns on re-entry
2) raise drop rates only if condition 1 is met
3) make dungeons actualy dungeons you have to complete, not just a bunch of mobs to skip to fight a boss
4) more content that isnt boss only in general(darkhold for instance, but with the need to actualy fight stuff inside it)
5) crafting drops from bosses in addition to the actual gear drops!
This is, in my opinion, a really good synopsis of ideas that have been thrown about over the last pages.

I would actually like to use these posts, and points from both sides of the coin, to create an official feedback thread on the subject.

A task's "difficulty" is a subjective, and debatable thing. It is far from simple define and easy to exclude other people's views when doing so.

In addition to the suggestions above, valid points have been made by people who do not want to see casual gamers excluded from any content. This is ...you know, fine. Ok, I get that. But the whole game cannot be tailored to those demanding shortcuts from to finish. The term "instant gratification" has been tossed around in this thread and I think its been used well. As has a referrence to the community's [outward] "console gamer" attitude. I believe it was SniperWolf who made the comment that casual gamers are not excluded from content because it is technically challenging, its just, naturally, takes a longer period of time for them to get the hang of a single aspect, due to inherently lower playtimes. If anyting, I would take this one step further and speculate that if "Next-Tier Dungeons" [name tentative ] for example were encorperated, especially later on when patches are becoming more content related then they are currently, casual gamers would find themselves with an ample supply of new and unexplored content to play with. The more serious players may be farming the rewards while the casual community are just finishing their completion runs, when a new event comes out. I understand now is too early to discuss breadth of content; its just hypothetical.

I believe the way to keep the majority of people happy would be maintain the technical challenge of current content, while reducing our access to it. I think the introduction of 'capping' instances, al la "promyviron-holla" style, would ensure that content already in existance maintains its unique challenge [at whatever level] throughout the entire lifespan of FFXIV. Furthermore, this could be used to sate some discussion in other threads about "Toto-Rak is actually fun if you do it at level 25". A rule of thumb could be introduced whereby the level requirement for entry is 5 levels below the gear rewarded at the end, and the level cap should allow for the equipping of said rewards, but nothing higher. Currently, the definition already exists with regards to Sargas et al. dropping rank 30 equipment in the Maws, for example. This mechanic could even be applied to further content, such as Caravan Escort Missions, Level-Related Main Scenerio Missions, and any other example of a "Duty Commenced." I'm not in any way saying it should be implemented across the board, but for the sake of consistancy the potential would be the to utilise the "Level-Cap" mechanic where ever The Dev Team feel it applicable.

Earlier, someone mentioned about the complaints concerning item drop rates and made a great point about it being related to the fact that we currently have virtually unlimited access to everything at the moment. I believe the general consensus (spelling? i'm sorry, idk) here is in agreement that drop-rates and alterations to loot-systems should be accompanied by a reduction in this access.

Item Drops from bosses too came up, with the old system of incorperating crafting materials into their treasure pools a popular option. Especially when considered with the vision of maintaining crafting classes' current niche within the overall game structure.

All said and much more, actually. If anyone would want to help me construct some form of feedback thread using the previous 12 pages or so, feel free to contact me through these forums, or this thread. Likewise, if any further suggestions from either side spring to mind please keep posting them. More responces means a more accurate summary of the community's view on the subject.

Thanks to everyone for the contributions so far.