Quote Originally Posted by TheVedis View Post
people will always find stuff easy or hard based on their skill
and people at the top end of the mmo games will always find content too easy no matter how hard you make it, thats just pure fact
I think this is so true.
The best players will always figure out a strategy to defeat the new challenge very quickly.

But developers cannot make fights so difficult that -only- the players with the most skill will defeat them -- because then they will frustrate the majority of 'average' players who are doing their best, but may simply not be that good at games.


I also suspect that many people today cheat themselves out of the challenge and therefore the fun of new content.

Youtube videos and the proliferation of How To guides.
Why not avoid these completely if you want the challenge for yourself?

How much longer would people be able to enjoy new content if they don't intentionally go looking for all the tips and tricks to beat it as quickly as possible?


So in closing:
1) add cooldowns on re-entry
2) raise drop rates only if condition 1 is met
3) make dungeons actualy dungeons you have to complete, not just a bunch of mobs to skip to fight a boss
4) more content that isnt boss only in general(darkhold for instance, but with the need to actualy fight stuff inside it)
5) crafting drops from bosses in addition to the actual gear drops!
+5!