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  1. #1
    Player
    Tigerme's Avatar
    Join Date
    Sep 2011
    Posts
    13
    Character
    Tigerme Ko
    World
    Aegis
    Main Class
    Conjurer Lv 50
    i only read some of posts that's on first few pages, didn't bother to read the rest.
    so.. from the posts i read, it seems like people want difficult + long term contents
    People who don't like current contents it's because they are so easy + it takes 300 wins for hardcore player to get 7/7 weapons, while it might only takes 70 ~100 wins for casual players to get 7/7. It's not fair for hardcore people.

    For the drop rate, you just have to deal with it. even back in FF11, you have to deal with drop rate too. it's all about luck.
    although i do hate that loots are not going to loot list, and have to waste it if already have one.

    For the difficulty, I think it's easy now because people know what to do. When Ifrit first came out, i remember it took 3 days or a week for people to clear the content (according to yoshida-p). Same for WOW. All those contents were not easy when they first came out. so, I don't think it's right to complain FF contents are too easy. It's just that we know what to do now.

    Difficulty actually brings up another problem. When a content is too difficult, it requires times and gears to clear. This is not a problem for hardcore players, but what about casual players? should they just stay in town wearing crafting gears ?
    why should casual player sit out from difficult content? After all, casual players pay same amount of monthly fee as hardcore players.
    (0)

  2. #2
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tigerme View Post
    Difficulty actually brings up another problem. When a content is too difficult, it requires times and gears to clear. This is not a problem for hardcore players, but what about casual players? should they just stay in town wearing crafting gears ?
    why should casual player sit out from difficult content? After all, casual players pay same amount of monthly fee as hardcore players.
    The thing is, with trial and error, casuals will eventually be at the same skill level as hardcore players, just at a slower speed because they don't play the game at the same speed/momentum as hardcore players. This means that the game can continue to get more difficult, but by the time the casuals get to, say, the final God in Sky... The hardcore players will already be focusing on CoP content (the next expansion). Both types of players play the game, and those who play more and are better, will get rewards faster. If casuals care enough about rewards in a video game as hardcore players do, they can simpley put in the time and effort to obtain the same rewards.

    Some of the issues w/ 14 is, if you didn't have LNC to 50 for Ifrit, or ARC 50 for Moogle or Dzemael, then the fight was more difficult. This has to do with class balance, and any casuals who didn't have multiple classes at 50 would be playing under a handicap. Poor class balance resulted in corrupting the judgement of the community on what type of content we should have. The current fights are fine like you said, it's just they can continue to get harder and require better gear.
    (1)
    Last edited by SniperRifle; 02-01-2012 at 02:13 AM.