you skip over my threads? obviously you dont if you are quoting me
content will always be beaten in a day unless there is something preventing people from attempting it nonstop til they beat it.
ive been talking about this with a bunch of people and this is where im at right now
1) drop rates are very low and need to stay as low as they are due to there being no cooldown for re-entering the dungeon.
2) they need to add a cooldown for dungeon completion, either by beating the final boss being the trigger, or opening the final chest, and it needs to be at least 24 hours(or perhaps make it so all dungeons reset daily or something for everyone at a specific time), in doing something like this, you can safely raise drop rates so that it rewards people for completion moreso since they cant enter nonstop.
3) making the entire dungeon skippable demeans content, it almost makes it pointless to have a dungeon when you can skip it all and go straight to the boss
4) mobs within the dungeons need to have drops too if you have them in there so that it gives people a reason to fight them, think of it as an alternate farm method for the dungeon
on the topic of hard and easy mode...i hate to say it, but people will always find stuff easy or hard based on their skill
and people at the top end of the mmo games will always find content too easy no matter how hard you make it, thats just pure fact
the way to prevent day 1 completions is to put a damn cooldown on stuff so people cant attempt it 500 times the day its released til they figure it out!
that in itself is the biggest problem there is about all of this, how fast do you think people woulda been beating these fights if they could only attempt it one time per day? seriously? hell even a 4 hour cooldown woulda slowed it down massively while giving people multiple tries per day.
and i 100% agree that they keep the crappiest droprates possible until they put a cooldown on entering these fights, otherwise people will get the gear too quickly and just stop doing them.
Blame people who wanted no cooldowns for the drop rates....
Also we need more crafting drops from bosses....that in itself could make it a good farm for those who dont need the drops anymore otherwise......
So in closing:
1) add cooldowns on re-entry
2) raise drop rates only if condition 1 is met
3) make dungeons actualy dungeons you have to complete, not just a bunch of mobs to skip to fight a boss
4) more content that isnt boss only in general(darkhold for instance, but with the need to actualy fight stuff inside it)
5) crafting drops from bosses in addition to the actual gear drops!