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  1. #81
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Pandastirfry View Post
    No they fixed it by making the spriggans and trees no longer link, and you only have to kill the NMs ONCE, sorta like how in Ifrit from the start you could either farm the tapers or kill the NM for the lamp...expect in Ifrit you never HAD to kill the NM you could always just farm the tapers...Moogle you HAVE to kill the NMs at least once....so technically moogle is...actually more difficult
    For Ifrit you had to do an entire quest which required a lot of running and killing 6 NMs at least + 25 ifrit. Was it hard? no. Were the NMs for moogles hard? no. All of it was a time sink. Doesn't really matter if they make us kill them 1 time or 0 times. by choosing not to make us kill them every time effectively got rid of the time sink making it A lot easier. Seriously if you gonna make farming items to enter so easy to get whats the point of even having the items to begin with?

    My point is if you are just going to make things so easy to do. What is the point in even having them at all.
    (2)
    Last edited by Xianghua; 01-30-2012 at 09:14 AM.

  2. #82
    Player
    Hhaven's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    40
    Character
    Dennthota Ahtahrmwyn
    World
    Balmung
    Main Class
    Pugilist Lv 23
    Quote Originally Posted by Elexia View Post
    It's ironic how people complained about SE making you do things yourself in XI (some push is nice yeah) much like people complained about XI's content lasting "too long", yet all content, with or with bad drop rates (only Salvage had bad drop rates) were long term goals, even Abyssea as casual as it is created a long term goal especially if you duo everything like my brother and his girlfriend does.

    Sadly, people say XIV should stray far away from XI in terms of creating long term goals and meaningful content. We don't even need "hard" content, just content that takes teamwork (i.e CoP era FFXI) or content that isn't designed for every whiny player that has only 2 hours a week to play an MMORPG, this is the problem. It's not a problem if you don't have much time (I certainly have less time than I did 12 years ago) but I have more than enough time to actually dedicate to long term content.

    Guildleves were supposed to be for those people while SE created real content for others who craved it but sadly they pushed this game out way before that was realized.
    I 100% completely agree with you. Plus usually the "casual" gamers that most of the content is geared to usually tend to jump ship from mmo to mmo more frequently.
    (2)

  3. #83
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Problem is that primals are challenging enough that a reward should be in demand. Not high, actually have a low drop rate, but weapons "need" to be passable. It is nothing rewarding with a CNJ who doesn't even have a GLA gets a sword they do not even want. It is a real kick in the ass. I am 130 kills on Ifrit, got 6/7 weapons on Ifrit except the weapon I wanted. I have killed Moogle 30 times, gotten absolutely nothing. I don't feel SE respects our efforts with this.

    It should be....

    Make pre-req's engaging and fun. > Fight Primal (Make the fight very hard yet not ridiculous.) > Make drop rate decent to low, but put weapons in a pool and everyone gets rewarded one item to go towards what they want.

    It is such a simple concept, yet not being executed. I can't imagine why SE would believe this isn't a good idea.
    (3)

  4. #84
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Let's keep brainstorming good ideas!
    (0)
    Last edited by SniperRifle; 01-30-2012 at 10:44 AM.

  5. #85
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Problem is that primals are challenging enough that a reward should be in demand. Not high, actually have a low drop rate, but weapons "need" to be passable. It is nothing rewarding with a CNJ who doesn't even have a GLA gets a sword they do not even want. It is a real kick in the ass. I am 130 kills on Ifrit, got 6/7 weapons on Ifrit except the weapon I wanted. I have killed Moogle 30 times, gotten absolutely nothing. I don't feel SE respects our efforts with this.

    It should be....

    Make pre-req's engaging and fun. > Fight Primal (Make the fight very hard yet not ridiculous.) > Make drop rate decent to low, but put weapons in a pool and everyone gets rewarded one item to go towards what they want.

    It is such a simple concept, yet not being executed. I can't imagine why SE would believe this isn't a good idea.
    square should do like they did in FFXI avaters/primals you have items you can choose after you win then pick one and you can only get it once and you can win again for the next item.
    (1)
    Last edited by indira; 01-30-2012 at 11:29 AM.

  6. #86
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    so bored of reading things "they should make this thing like they did with FFXI ... "

    GO TO PLAY FFXI , FFXI is a very old style game, FFXIV have to compete with brand new mmo like, SW , Tera, GW2 , and more, you can't use the same old and tedious mechanic of XI in this game... Idk why ppl that still loves XI complain.. go to play it no? And let the dev make a completely NEW and FRESH game unlike anyone else.

    Some ppl want gear switch too lol.. this is one of the worst thing of xi (but it WAS ok for an old game.. ) it completely ruins the balance of the battles.. Equip should be studied before you engace a combat, every new mmo do this, and even Tanaka that build XIV a disastrous game understood this aspect in time (luckly ) .
    (0)

  7. #87
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dragonheart View Post
    so bored of reading things "they should make this thing like they did with FFXI ... "

    GO TO PLAY FFXI , FFXI is a very old style game, FFXIV have to compete with brand new mmo like, SW , Tera, GW2 , and more, you can't use the same old and tedious mechanic of XI in this game... Idk why ppl that still loves XI complain.. go to play it no? And let the dev make a completely NEW and FRESH game unlike anyone else.

    Some ppl want gear switch too lol.. this is one of the worst thing of xi (but it WAS ok for an old game.. ) it completely ruins the balance of the battles.. Equip should be studied before you engace a combat, every new mmo do this, and even Tanaka that build XIV a disastrous game understood this aspect in time (luckly ) .
    Here is the problem. FFXI's style of gameplay is in no way outdated, and can transition to a newer MMO. Only some things here and there that would have to adjust to the new generation (ex. EXP reduction upon death.). We compare it to FFXI because the way this game is set up works more with FFXI's system than it does with other MMO's like WoW. While FFXIV can derive ideas from other MMO's, it best works with mechanics that FFXI practiced, and a lot of your players are FFXI vets and best compare with such. We don't want FFXI, we want it's success, we want a new world with a sense of familiarity.

    People came on expecting expecting SE to take what was good about FFXI and make it better in FFXIV. The exact opposite of that happened. When Blizzard releases Project Titan, do you honestly believe it won't derive from WoW's system? I am doubting it. It will take what was successful about WoW and transition it into that game. Know why? Because your main customer base will more than likely be WoW players.

    Like I said before, transition of success and familiarity into a new world. Each FF has taken what was successful about the previous one and improved upon it. FF3 improved over FF1 by adding a Job system into the mix, but had your classic turn based system. FFVII improved over FFVI by going into the 3D world. Now let me ask, why can't FFXIV take what was succesful about FFXI and now put it into FFXIV? A lot of people fall under this ideology, and SE now understands that, slowly becoming what FFXI was able to create.

    FFXIV will never succeed over games like WoW and SW:TOR, it isn't happening. SE even before the release of FFXIV said they were not looking to overthrow any popular MMO's, they simply wanted to stay within the competition. This meaning it is better to focus on your niche group while staying in the new generation at the same time. How does FFXIV succeed plan to succeed at the time? That is right, they built it from the ground up. They took no lessons from FFXI and made it from scratch, which granted it one of the worst major MMO titles ever released. Know why? Because the niche audience you were trying to please was pissed that the game was such in a horrible state and used almost no concepts from FFXI into their game. You pissed off your niche audience by a poor attempt to appeal to western customers.

    The current team understands where their customers come from. They know now the best way to make FFXIV good is bringing over that transition of success from FFXI and actually improve it like everyone said it should of been done. From the looks of it, it is happening. They are bringing in a cross-server dungeon finder system, large scale PvP (improving over Ballista), making a stronger guild system, and so on.

    I can explain all day, but we are done with FFXI. We put our time into it, a lot of us are ready to move on into the future. FFXIV is our future, and we know SE is better than what FFXIV originally was, which is another reason we want FFXI's concepts in here. We know it works for them.

    /breath
    (5)

  8. #88
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Velhart View Post
    Don't know how many times it needs to be said. Goobue is a "gift", not a challenge, unless you count walking outside challenging. Other MMO's throw gifts at people all the time. Goobue is a gift from SE for sticking with them in 1.0. There are no mailboxes in the game, you cannot have the goobue sent to you, if they could, they would. However, they were able to give you a little preview of BRD AF and give you a nice little segment before getting the Goobue.
    We don't need gifts, we need things to do. Putting a gobbue quest in the game thats fun would be a way better gift, to me anyway, than just throwing stuff at us to shut us up.
    (2)

  9. #89
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Biggs View Post
    We don't need gifts, we need things to do. Putting a gobbue quest in the game thats fun would be a way better gift, to me anyway, than just throwing stuff at us to shut us up.
    Then that is your opinion. What I am saying is people need to understand SE's intents.
    (2)

  10. #90
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    so bored of reading things "they should make this thing like they did with FFXI ... "

    GO TO PLAY FFXI , FFXI is a very old style game, FFXIV have to compete with brand new mmo like, SW , Tera, GW2 , and more, you can't use the same old and tedious mechanic of XI in this game... Idk why ppl that still loves XI complain.. go to play it no? And let the dev make a completely NEW and FRESH game unlike anyone else.

    Some ppl want gear switch too lol.. this is one of the worst thing of xi (but it WAS ok for an old game.. ) it completely ruins the balance of the battles.. Equip should be studied before you engace a combat, every new mmo do this, and even Tanaka that build XIV a disastrous game understood this aspect in time (luckly ) .
    well 90% of the MMO market is already a wow clone and they all failed do you really want another wow(a.k.a the endless instance grind)? look at swtor only thing that it has going is full voice quest & choices other than that its a pure wow clone next wave of mmo's are gonna be wow clones it never ends. hopfully SE sticks to the roots and not become another linear game.

    SW - wow clone
    Tera - wow clone with boobies & korean grind fest
    GW2 - solo like the first we'll find out? only reason GW1 is still alive is because its F2P.
    (0)

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