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  1. #1
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    Problem is that primals are challenging enough that a reward should be in demand. Not high, actually have a low drop rate, but weapons "need" to be passable. It is nothing rewarding with a CNJ who doesn't even have a GLA gets a sword they do not even want. It is a real kick in the ass. I am 130 kills on Ifrit, got 6/7 weapons on Ifrit except the weapon I wanted. I have killed Moogle 30 times, gotten absolutely nothing. I don't feel SE respects our efforts with this.

    It should be....

    Make pre-req's engaging and fun. > Fight Primal (Make the fight very hard yet not ridiculous.) > Make drop rate decent to low, but put weapons in a pool and everyone gets rewarded one item to go towards what they want.

    It is such a simple concept, yet not being executed. I can't imagine why SE would believe this isn't a good idea.
    square should do like they did in FFXI avaters/primals you have items you can choose after you win then pick one and you can only get it once and you can win again for the next item.
    (1)
    Last edited by indira; 01-30-2012 at 11:29 AM.