Problem is that primals are challenging enough that a reward should be in demand. Not high, actually have a low drop rate, but weapons "need" to be passable. It is nothing rewarding with a CNJ who doesn't even have a GLA gets a sword they do not even want. It is a real kick in the ass. I am 130 kills on Ifrit, got 6/7 weapons on Ifrit except the weapon I wanted. I have killed Moogle 30 times, gotten absolutely nothing. I don't feel SE respects our efforts with this.

It should be....

Make pre-req's engaging and fun. > Fight Primal (Make the fight very hard yet not ridiculous.) > Make drop rate decent to low, but put weapons in a pool and everyone gets rewarded one item to go towards what they want.

It is such a simple concept, yet not being executed. I can't imagine why SE would believe this isn't a good idea.