Results 1 to 10 of 116

Hybrid View

  1. #1
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Honestly I think gear switch needs to make it's return. That's a very effective way to make crafted gear + Dropped gear equal and adds more depth to the stat/strat/skill. If people would stop being such pack rats and keeping a lot of old gear, U/U gear and other things they don't use or probably never will. I doubt inventory would be much of a problem once 2.0 is here.
    (3)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xianghua View Post
    Honestly I think gear switch needs to make it's return. That's a very effective way to make crafted gear + Dropped gear equal and adds more depth to the stat/strat/skill. If people would stop being such pack rats and keeping a lot of old gear, U/U gear and other things they don't use or probably never will. I doubt inventory would be much of a problem once 2.0 is here.
    Situation like gear would be okay, but I definitely do "not" want gear switching while in battle back. I always thought that was one of FFXI's bad aspects. I want to go in with the gear on me and that is it. Not fun switching between staves to have a certain spell go off. The class/job system is a tad different from FFXI's, where you can switch on the fly, and in most occasions, people want to bring gear and be ready in case they need to switch. People don't want 3-4 gear sets for each job just to be efficient, it is inconvenient and tedious.

    Especially with the fact that FFXIV technically is a faster paced system than FFXI. It does not take long at all to execute actions and combos and would in the long run be better to not gear switch for the sake of a little more damage. It is just inconvenient.

    All you need to do is make long term goals, regardless of it being crafted material or rare/ex. gear, and with the amount of jobs coming up and more in the future, and make drop rates low but fair, you can make content last a real long time.
    (0)

  3. #3
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Velhart View Post
    Situation like gear would be okay, but I definitely do "not" want gear switching while in battle back. I always thought that was one of FFXI's bad aspects. I want to go in with the gear on me and that is it. Not fun switching between staves to have a certain spell go off. The class/job system is a tad different from FFXI's, where you can switch on the fly, and in most occasions, people want to bring gear and be ready in case they need to switch. People don't want 3-4 gear sets for each job just to be efficient, it is inconvenient and tedious.

    Especially with the fact that FFXIV technically is a faster paced system than FFXI. It does not take long at all to execute actions and combos and would in the long run be better to not gear switch for the sake of a little more damage. It is just inconvenient.

    All you need to do is make long term goals, regardless of it being crafted material or rare/ex. gear, and with the amount of jobs coming up and more in the future, and make drop rates low but fair, you can make content last a real long time.
    Having situation gear that you would use for 1-2 events would be worse. Then having different gear sets you will use for every event. Unless you made them needed. The gear would take up the same amount of slots pretty much yet one would be used much more then the other. If they made it where that gear helped tremendously in those fights. well of course the casuals will step in to complain. xD

    Edit: idc how they would implement gear switch. But some type of it is needed I think.
    (0)
    Last edited by Xianghua; 01-30-2012 at 07:26 AM.

  4. #4
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xianghua View Post
    Having situation gear that you would use for 1-2 events would be worse. Then having different gear sets you will use for every event. Unless you made them needed. The gear would take up the same amount of slots pretty much yet one would be used much more then the other. If they made it where that gear helped tremendously in those fights. well of course the casuals will step in to complain. xD

    Edit: idc how they would implement gear switch. But some type of it is needed I think.
    I don't like that either. I just rather have gear that may cater to a certain situation. For example, lets say DRK gets released for GLA. Between PLD and DRK, I will need to build a tanking set and a DPS set for my GLA. This is what I am mainly referring to.
    (1)

  5. #5
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Velhart View Post
    I don't like that either. I just rather have gear that may cater to a certain situation. For example, lets say DRK gets released for GLA. Between PLD and DRK, I will need to build a tanking set and a DPS set for my GLA. This is what I am mainly referring to.
    Yes I agree completely. would be a great way to add it.
    (0)