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  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by DoctorMog View Post
    That wasn't hard, that was a timesink.
    I think the direction they took Moogle was wrong. It wasn't that getting 5 items was a bad idea, actually it was a great idea. However the conditions to fight these five NM's were ridiculous. Fighting around trees and mobs that linked, this felt unnecessary. All you had to do was make the five NM's challenging and not throw something ridiculous as trees in there.

    As for timesink = difficulty. It shouldn't be a show of difficulty necessarily, we need content that will last until the next thing comes. While people disagree with this, I really believe they need to use FFXI as a complete template on how to make content last. Sky/Sea lasted years and past several expansions without getting outdated until they raised the level cap. I want to take on Crystal Tower, and then 5 years later, still go back to it. Thing I hate about other MMO's is eventually things get outdated and thrown to the side. I don't want FFXIV to fall victim to this. I want content to stay for the long run.
    (5)

  2. #2
    Player

    Join Date
    Oct 2011
    Posts
    59
    Quote Originally Posted by Velhart View Post
    I want to take on Crystal Tower, and then 5 years later, still go back to it. Thing I hate about other MMO's is eventually things get outdated and thrown to the side. I don't want FFXIV to fall victim to this. I want content to stay for the long run.
    Couldn't agree more with your post really, but the quoted section above really stands out to me. Its absolutely true. Dzaemel Darkhold has already suffered this fate because there is no challenge or real reward for entering it now, its's a thing of the past.
    (1)