Quote Originally Posted by DoctorMog View Post
That wasn't hard, that was a timesink.
I think the direction they took Moogle was wrong. It wasn't that getting 5 items was a bad idea, actually it was a great idea. However the conditions to fight these five NM's were ridiculous. Fighting around trees and mobs that linked, this felt unnecessary. All you had to do was make the five NM's challenging and not throw something ridiculous as trees in there.

As for timesink = difficulty. It shouldn't be a show of difficulty necessarily, we need content that will last until the next thing comes. While people disagree with this, I really believe they need to use FFXI as a complete template on how to make content last. Sky/Sea lasted years and past several expansions without getting outdated until they raised the level cap. I want to take on Crystal Tower, and then 5 years later, still go back to it. Thing I hate about other MMO's is eventually things get outdated and thrown to the side. I don't want FFXIV to fall victim to this. I want content to stay for the long run.