Quote Originally Posted by Elexia View Post
Quote Originally Posted by Xianghua View Post
Lots
Ignoring....
Either way, you both make valid points. By defination, an event being difficult is not related to it duration or frequency. They are seperate things.

However, ensuring that a particular event has a time-sink element too it means it remains difficult for longer. Its absolutely true that the more shots you get at something, the more likely you are to hit the target eventually.

Adding a time-sink element to the current level of content would allow it to remain a challenge for a greater length of time, increase the sense of achievement that comes with success, actively promote teamwork and co-ordination*, and add a greater element of exclusivity to the rewards. People would feel they have aquired something that has an inherent rarity and status to it.

However, I do not in any way wish to see a constant stream of straightforward 10 minute events seperated by an extended "Available in: " countdown passed off as 'challenging' with regards to future content.

Xianghua, FFXI was not easy without the time-sinks. Have you forgotten the Challenges posed by the CoP missions? 30 cap Promy- Boss fights? Either way, The content that I'm requesting is not easy rubbish with 7 day intervals, I would like to see harder NMs, or upper-tier dungeons with highly ranked mobs with high attributes that you can't just run around all the time, and significantly harder quests >.>; Running around the globe talking to 14 npcs and watching a dialogue about flatbread is no fun for anyone.