Quote Originally Posted by Velhart View Post
Mhm. Now do take note, besides BCNM's, all of FFXI's content revolved around accomplishing something in a certain area before engaging the enemy. Dynamis was hard and took a lot of work to get to the last boss. So the idea of accomplishing it in 24 hours was nearly non-existant. It took people quite a while to figure out the best way to approach Dynamis. Even after years people still had it challenging, even when it was broken down into a science. I want FFXIV's content engaging like this. The problem with primals are that you have only a 5 minute window to wait to figure out how it works. If you had access to Dynamis Lord every 5 minutes, I am sure you could find a way to take him down within a day.

Overall, we are getting BCNM like fights in FFXIV, and we need content that helps make an event stretch out.
Even at 99 cap people are having problems taking down Arch Dynamis Lord. (Arch (boss) in Neo-Dynamis are a lot harder and not a zerg fest so yeah lol.) That was the good thing about it, because it actually made people think..in XIV? Content isn't varied enough yet to really promote that kind of strategic thinking, especially because people rather class stack than actually try and think of ways to do certain battles as a varied setup, look at the post about Puglist style, while that's still stacking basically, it at least tried something different.

They have to keep this game casual or people like Isaveron will cry because it'll be deemed a "time sink" if you can't do it in one sitting.