Quote Originally Posted by Xoo View Post
It's not just the Goobbue - it's e v e r y t h i n g. If at all possible, SE leaves very little mystery to the game and more and more they paint bright red arrows on the path for you. There is no immersion; Rather than playing an adventure, it feels like you're playing a big game of connect the dots.
It's ironic how people complained about SE making you do things yourself in XI (some push is nice yeah) much like people complained about XI's content lasting "too long", yet all content, with or with bad drop rates (only Salvage had bad drop rates) were long term goals, even Abyssea as casual as it is created a long term goal especially if you duo everything like my brother and his girlfriend does.

Sadly, people say XIV should stray far away from XI in terms of creating long term goals and meaningful content. We don't even need "hard" content, just content that takes teamwork (i.e CoP era FFXI) or content that isn't designed for every whiny player that has only 2 hours a week to play an MMORPG, this is the problem. It's not a problem if you don't have much time (I certainly have less time than I did 12 years ago) but I have more than enough time to actually dedicate to long term content.

Guildleves were supposed to be for those people while SE created real content for others who craved it but sadly they pushed this game out way before that was realized.