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  1. #1
    Player

    Join Date
    Mar 2011
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    Ul'dah
    Posts
    3,208
    As I've said before, would you guys rather GRIND(remember you people hate grinding) on ifrit for 150 times and get all weapons for a course of one month, or kill him 10 times or so for one or two weapons for a month(this is also considering if you can kill em). It makes the content have longevity.
    (0)

  2. #2
    Player

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    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Rokien View Post
    As I've said before, would you guys rather GRIND(remember you people hate grinding) on ifrit for 150 times and get all weapons for a course of one month, or kill him 10 times or so for one or two weapons for a month(this is also considering if you can kill em). It makes the content have longevity.
    when it comes to the drop rates, 1 thing i can say about them....

    blame it on having NO COOLDOWN for re-entering upon winning

    if there was a cooldown that was longer then a few minutes, id be all for them upping drop rates so people didnt have to do it so much, but when you can go in 2-3 times an hour....well....

    thats a big thing people dont think about too, when you look at other games especialy

    lets take 11 and its main bosses

    yes you can do them as many times as you want and have materials to spawn them(like sky and sea mobs and such)
    and they have a 100% drop rate of what, 2-3 random items off their loot list?

    so you spend a ton of time farming, you go in, you get some drops, may not be what you want, but you get them


    now lets look at wow, you can go in once a week to a dungeon, each boss has a 100% drop rate on 3 items, and then you gotta wait a week to do it again




    now can you imagine how far all that content in those games would go if there was no wait in between any of the fights, and you could just do them over and over and over and over again without limit til you get what you want? people would throw a fit about their being no content to do anymore, and itd run dry that fast.


    thats the issue we are having here. granted we havent gotten any huge dungeons yet(darkhold woulda been nicer if they gave us a reason not to zerg to the end like we do and skip everything)

    so right now, we basicaly got a dungeon with chests to run to, and 4 bosses as far as instancing goes

    and outside that, we have farmable coffers/bosses in strongholds


    nothing of which has a cooldown, so there is nothing to stop people from buring out on it as fast as they can do it to themselves


    i think that there is the biggest issue

  3. #3
    When FFXIV has content like:

    - (Insert 2 new dungeons)
    - Crystal Tower
    -(Insert sky garden I can't remember the name of atm, but it is a floating city already existing in XIV lore.)
    -(Insert Garuda/Titan/Leviathan/Shiva)
    -(insert other dungeons)

    Can you safely say an organized Linkshell won't make a schedule..?
    (1)

  4. #4
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    On the topic of marginalizing crafters:

    Go back to killing NMs (Like buffalo, dodore) then crafting the endgame items that are better or equal to raid gear from the drops

    Regular farmed mats (ores, leathers n junk) should not make superior armor/weapons.
    (8)

  5. #5
    Player
    DoctorMog's Avatar
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    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by DoctorMog View Post
    On the topic of marginalizing crafters:

    Go back to killing NMs (Like buffalo, dodore) then crafting the endgame items that are better or equal to raid gear from the drops

    Regular farmed mats (ores, leathers n junk) should not make superior armor/weapons.
    Quote Originally Posted by Rokien View Post
    ^ this, that made crafters a vital part of the game early on. Also you could put material on some of that gear as well like Champions lance.


    You started a new page, here's what you meant to quote

    XD
    (0)

  6. #6
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by DoctorMog View Post
    On the topic of marginalizing crafters:

    Go back to killing NMs (Like buffalo, dodore) then crafting the endgame items that are better or equal to raid gear from the drops

    Regular farmed mats (ores, leathers n junk) should not make superior armor/weapons.
    This was actually a pretty decent system. Why not let raids consist of materials for some items and rare/ex. also?

    Like to take Kirin for example from FFXI. He dropped not only a Kirin's Osode, but also dropped a Damascus Ingot, which made a few things such as a Haubergeon. FFXI actually had a pretty good balance on crafted gear and rare/ex. gear. One shouldn't be favored over another, it should be working together. I still stand however that rare/ex. ultimately needs to be better.

    Like Mog said, making the best gear is way too easy. If better armor is to go through crafting, then the materials better be hard to get. FFXIV in the beginning actually did well with this and while it would need tweaking, the system could work if balanced right with other rare/ex. gear.
    (4)

  7. #7
    Player

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    Mar 2011
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    Ul'dah
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    ^ this, that made crafters a vital part of the game early on. Also you could put material on some of that gear as well like Champions lance.
    (1)

  8. #8
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
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    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Yes you will always have a schedule but the problem was it never changed.

    Mon/thur- dynamis
    tues/fri-Limbus/ein
    wed- sky/sea
    sat/sun- sky/sea/salvage

    You had to stick to that 1 schedule and it never changed. You couldn't join a shout run for something or go in with friends or anything. The game forced you to stick to that one schedule and you had no freedom to do events as you wanted to but what the LS and game forced us to do. Wanted to do a random dynamis run? sorry you can't.

    You can make content that's challenging and long lasting without have ridiculous time restrictions.

    How? Make them have multiple paths ect. Like salvage did. Make them where you have to kill a certain amount of enemies in a certain time to pop a boss ect. change it up make it different everytime. not the same wait this many days before reenter.
    (0)
    Last edited by Xianghua; 01-30-2012 at 06:04 AM.

  9. #9
    Player
    OranGemeo's Avatar
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    Jul 2011
    Location
    Limsa Lominsa
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    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    Yeah, I am at a loss as to why all the gear that's the best now is just soooo easy to obtain. It cannot be that hard for them to make the old drops from the NMs used in other synths, or make new NMs for us to tackle and get drops for our gear.

    I'm also a bit iffy on how quickly everything repops now. It's like instant gratification for everyone, but then a month later you wonder why you are so bored. They need to fix this quickly, and not cater so much for casual (they can be just fine with materia gear and the easily crafted stuff)

    (On the topic of rentry into fights, I'd much rather it be something like 2-4 hours to re-enter. So you can't just breeze through it. I have a feeling it would have taken people a lot longer to figure out the strategies for these fights... Just make sure you put em near a stronghold or something so we can do something while we wait )
    (4)
    My goal is to get my Blue Mage Thread seen by Yoshida!


    Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21

    Remember! #bluemagexiv!

  10. #10
    Player
    Xianghua's Avatar
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    Jul 2011
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    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by OranGemeo View Post
    Yeah, I am at a loss as to why all the gear that's the best now is just soooo easy to obtain. It cannot be that hard for them to make the old drops from the NMs used in other synths, or make new NMs for us to tackle and get drops for our gear.

    I'm also a bit iffy on how quickly everything repops now. It's like instant gratification for everyone, but then a month later you wonder why you are so bored. They need to fix this quickly, and not cater so much for casual (they can be just fine with materia gear and the easily crafted stuff)
    Sadly the newer generation wants everything handed to them. Take a look at moogle's when it 1st came out. You had to kill 5 NMs everytime you won. most people threw a fit and cried because of it. Now you can solo to get the drops.

    We say we want hard content Se makes hard content the other side cries SE gimps it.
    (2)

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