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  1. #1
    Quote Originally Posted by TheVedis View Post
    how will it make it worse to make it meldable?

    you basicaly make non melded UU gear better then crafted
    That's the problem. Already powerful sets (not as powerful as melded gear, but are more powerful than vanilla gear) getting even more powerful wasn't the intention of Materia system.

    so let them both be meldable, itl equal them out
    What will even things out is them adding more actual gear that's on par with 1-2 melded gear. We're going through an overhaul so they really haven't added any meaningful gear which is why they let us craft said meaningful gear. Prior to materia almost everyone rocked 'HNM' and dungeon gear because it was 'the best', once we're back to a point of them adding powerful sets (AF/JSE is coming too) things will finally start to even out.

    Getting a powerful set of melded gear is much more investment than doing a dungeon or killing an 'HNM' or farming up coffers. Even 1x meld isn't THAT great given how your stats required a significant boost to really see any large improvement.
    (0)

  2. #2
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    Even introducing an element of competition would enhance the difficulty a touch, but with everything instanced anyone can access everything all of the time. Hasn't been that edge either in this game since Great Buffalo was released.

    @Xoo: Someone just pasted your reply into my LS chat; his response was [to paraphrase] that its sad, and that perhaps we all are.

    EDIT: Velhart - Didn't see that reply sorry, and yes when you and Mog put it like that I can thouroughly (sp?) agree with you both. My perspective was attempting to keep the DoH classes up there as equals to the DoM/DoW classes as you rightly point out. However I know that Yoshi-San has asked everyone to level a battleclass to play the main storyline, so perhaps the equipment stats could be looked at. Though a 5x melded HQ weapon is an incredible force to be reckoned with - AND its a difficult challenge to aquire in its own right.
    (1)
    Last edited by AndySolace; 01-30-2012 at 09:58 PM.

  3. #3
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Don't know how many times it needs to be said. Goobue is a "gift", not a challenge, unless you count walking outside challenging. Other MMO's throw gifts at people all the time. Goobue is a gift from SE for sticking with them in 1.0. There are no mailboxes in the game, you cannot have the goobue sent to you, if they could, they would. However, they were able to give you a little preview of BRD AF and give you a nice little segment before getting the Goobue.
    (6)

  4. #4
    Player Biggs's Avatar
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    Character
    Behemoth King
    World
    Sargatanas
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    Conjurer Lv 80
    Quote Originally Posted by Velhart View Post
    Don't know how many times it needs to be said. Goobue is a "gift", not a challenge, unless you count walking outside challenging. Other MMO's throw gifts at people all the time. Goobue is a gift from SE for sticking with them in 1.0. There are no mailboxes in the game, you cannot have the goobue sent to you, if they could, they would. However, they were able to give you a little preview of BRD AF and give you a nice little segment before getting the Goobue.
    We don't need gifts, we need things to do. Putting a gobbue quest in the game thats fun would be a way better gift, to me anyway, than just throwing stuff at us to shut us up.
    (2)

  5. #5
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Biggs View Post
    We don't need gifts, we need things to do. Putting a gobbue quest in the game thats fun would be a way better gift, to me anyway, than just throwing stuff at us to shut us up.
    Then that is your opinion. What I am saying is people need to understand SE's intents.
    (2)

  6. #6
    Player Biggs's Avatar
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    Behemoth King
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    Sargatanas
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    Conjurer Lv 80
    Quote Originally Posted by Velhart View Post
    Then that is your opinion. What I am saying is people need to understand SE's intents.
    I would normally counter-argue that SE needs to have a better understanding of what players want, but I feel like that argument would be beating a dead horse. If there were more to do in the game, than by all means, give me all the gifts you want. But I am am one of those silly players that hates seeing time wasted on crap like that when there isn't anything to do in game. I feel the exact same way about the holiday events. I am not saying that there isn't a time or place for this stuff, there TOTALLY is, and I enjoy it. But all we do as players is wait (and now pay) in hopes of it getting better. I dunno, seeing stuff like this crap come out when the game still needs so much work just pushes my buttons I guess. I am all for ANY content at this point that has substance, and would welcome more content that has a higher level of technical difficulty. Sadly we can't expect them to provide us with any of that until they finish working on the basic elements of the game building up to the launch of 2.0. I hope to be pleasantly suprised with the 1.21 content.
    (0)
    Last edited by Biggs; 01-30-2012 at 03:15 PM.

  7. #7
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    No matter how hard content is made someone will always come in and state its not hard enough

    stuff like the gobbue is not real content, let us look to the REAL content like ifrit, moogle etc etc


    some find it hard, some find it easy, and there are those who will always find everything easy purely because thats how they roll

  8. #8
    Player

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    Quote Originally Posted by TheVedis View Post
    No matter how hard content is made someone will always come in and state its not hard enough

    stuff like the gobbue is not real content, let us look to the REAL content like ifrit, moogle etc etc


    some find it hard, some find it easy, and there are those who will always find everything easy purely because thats how they roll
    No matter how many times you post in a thread, I just skip over it.

    On Topic: I want harder content that isn't beaten in a day if possible. Last time I checked, a raid is something I spend multiple hours in it for ONE attempt, not beat it in 20 mins, afk 15, and then beat it again.

    Can we please have the two new raids with more than just one/two bosses? :<
    (2)

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  9. #9
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    Quote Originally Posted by ApplePie View Post
    No matter how many times you post in a thread, I just skip over it.

    On Topic: I want harder content that isn't beaten in a day if possible. Last time I checked, a raid is something I spend multiple hours in it for ONE attempt, not beat it in 20 mins, afk 15, and then beat it again.

    Can we please have the two new raids with more than just one/two bosses? :<
    you skip over my threads? obviously you dont if you are quoting me

    content will always be beaten in a day unless there is something preventing people from attempting it nonstop til they beat it.


    ive been talking about this with a bunch of people and this is where im at right now

    1) drop rates are very low and need to stay as low as they are due to there being no cooldown for re-entering the dungeon.
    2) they need to add a cooldown for dungeon completion, either by beating the final boss being the trigger, or opening the final chest, and it needs to be at least 24 hours(or perhaps make it so all dungeons reset daily or something for everyone at a specific time), in doing something like this, you can safely raise drop rates so that it rewards people for completion moreso since they cant enter nonstop.
    3) making the entire dungeon skippable demeans content, it almost makes it pointless to have a dungeon when you can skip it all and go straight to the boss
    4) mobs within the dungeons need to have drops too if you have them in there so that it gives people a reason to fight them, think of it as an alternate farm method for the dungeon


    on the topic of hard and easy mode...i hate to say it, but people will always find stuff easy or hard based on their skill
    and people at the top end of the mmo games will always find content too easy no matter how hard you make it, thats just pure fact

    the way to prevent day 1 completions is to put a damn cooldown on stuff so people cant attempt it 500 times the day its released til they figure it out!



    that in itself is the biggest problem there is about all of this, how fast do you think people woulda been beating these fights if they could only attempt it one time per day? seriously? hell even a 4 hour cooldown woulda slowed it down massively while giving people multiple tries per day.


    and i 100% agree that they keep the crappiest droprates possible until they put a cooldown on entering these fights, otherwise people will get the gear too quickly and just stop doing them.

    Blame people who wanted no cooldowns for the drop rates....


    Also we need more crafting drops from bosses....that in itself could make it a good farm for those who dont need the drops anymore otherwise......


    So in closing:

    1) add cooldowns on re-entry
    2) raise drop rates only if condition 1 is met
    3) make dungeons actualy dungeons you have to complete, not just a bunch of mobs to skip to fight a boss
    4) more content that isnt boss only in general(darkhold for instance, but with the need to actualy fight stuff inside it)
    5) crafting drops from bosses in addition to the actual gear drops!

  10. #10
    Player
    Mikita's Avatar
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    Mikita Nightsong
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    Anima
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    White Mage Lv 90
    Quote Originally Posted by TheVedis View Post
    people will always find stuff easy or hard based on their skill
    and people at the top end of the mmo games will always find content too easy no matter how hard you make it, thats just pure fact
    I think this is so true.
    The best players will always figure out a strategy to defeat the new challenge very quickly.

    But developers cannot make fights so difficult that -only- the players with the most skill will defeat them -- because then they will frustrate the majority of 'average' players who are doing their best, but may simply not be that good at games.


    I also suspect that many people today cheat themselves out of the challenge and therefore the fun of new content.

    Youtube videos and the proliferation of How To guides.
    Why not avoid these completely if you want the challenge for yourself?

    How much longer would people be able to enjoy new content if they don't intentionally go looking for all the tips and tricks to beat it as quickly as possible?


    So in closing:
    1) add cooldowns on re-entry
    2) raise drop rates only if condition 1 is met
    3) make dungeons actualy dungeons you have to complete, not just a bunch of mobs to skip to fight a boss
    4) more content that isnt boss only in general(darkhold for instance, but with the need to actualy fight stuff inside it)
    5) crafting drops from bosses in addition to the actual gear drops!
    +5!
    (2)

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