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  1. #31
    Player
    Sinh119's Avatar
    Join Date
    Jan 2018
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Alexander Logarius
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Squintina View Post
    The main point of contention for me would be you somehow getting out of range.

    Because I'm a healer main and have never had someone out of range for o6s demonic stone, you don't have to keep going far away, you just need to not hit other players, so you can walk in a curve (around the group) and not get out of range. Of course that's assuming the non-stone players aren't spread out in such a manner that this wouldn't be possible.
    There are many factors that would determine how you kite stone out of range of your healers. Your initial position during the mechanic, the position of your healers, the movement of the other person that has stone (erratic movement necessitates a wide berth) etc... Now I have no real way of knowing if I was out of range or not, that’s an assumption I’ve made based on how far I’ve had to run and whether I recieve heals or not during that mechanic, but moving out of range doesn’t seem particularly odd or contentious to me.
    (0)

  2. #32
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sinh119 View Post
    There are many factors that would determine how you kite stone out of range of your healers. Your initial position during the mechanic, the position of your healers, the movement of the other person that has stone (erratic movement necessitates a wide berth) etc... Now I have no real way of knowing if I was out of range or not, that’s an assumption I’ve made based on how far I’ve had to run and whether I recieve heals or not during that mechanic, but moving out of range doesn’t seem particularly odd or contentious to me.
    Maybe you just have really bad healer luck.
    Not my experience, but then again I am a healer and I do memorize the fight, so this scenario wouldn't even be possible for me because I'd never let that happen to my fellow dps even if my cohealer did forget.
    Maybe I need to go as a non-healer to see this.
    (1)
    Last edited by Squintina; 04-17-2018 at 01:08 AM.
    Squintina's Comprehensive Controller Guide:
    akhmorning.com/resources/controller-guide/

    Rival Wings Revival Discord:
    discord.gg/pvprevival

  3. #33
    Player
    Sinh119's Avatar
    Join Date
    Jan 2018
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Alexander Logarius
    World
    Excalibur
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Vaer View Post
    Snip.
    Usually targets a melee and a ranged. Apparently my hp is “hella low” so that could be a factor as well, but non-casters usually have more health on average. They do dip dangerously low, not that that matters since there isn’t much outgoing damage after that sequence, and I do understand the importance of minimalizing overhealing, but, as is my original point, a regen saves me there. The whole moving out of range thing is all about relative positioning, but moving out of range does not necessarily infer that I performed the mechanic improperly.
    (0)

  4. #34
    Player
    Shihen's Avatar
    Join Date
    Nov 2015
    Posts
    101
    Character
    Holy Orders
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Sinh119 View Post
    Scenario.
    No reason to run out of healing range to dodge pillars, no reason the healer can't look at the party's health bars as howl is being to cast and toss an oGCD/swiftcast heal to someone who will not survive the damage. It's both your faults. You need to kite better and your healers need to heal shield/regen earlier. Either of those options will fix the problem, but it would be better to do both.
    (1)

  5. #35
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sinh119 View Post
    Apparently my hp is “hella low” so that could be a factor as well
    If your average item level is below i360 I suggest melding Vitality VI materia into your accessories for savage..or especially if you don't have very many left side i360+ equipment.
    (3)

  6. #36
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    I gave up on savage because of petty FC drama but when I was working on it my group was stuck on v6s because of constant enrage wipes. I dunno man we had a static of 5 people and we'd pug 3 dps but every time we'd try to jump into v5 and 6 it was always a lack of dps either from deaths or just not enough damage. Before things all went to crap with the static we had one flawless run in v6, no deaths, no ruined mechanics, still enrage at 10%. I dunno dps these days are pretty meh.
    (0)
    Quote Originally Posted by AxlStream View Post
    You're good at the game? You're an elitist.
    You're using a parser to better yourself? Elitist.
    You're making suggestions on how someone can improve themselves? E l i t i s t.

    You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.

    This community astounds me at times.

  7. #37
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Vanitas View Post
    I gave up on savage because of petty FC drama but when I was working on it my group was stuck on v6s because of constant enrage wipes. I dunno man we had a static of 5 people and we'd pug 3 dps but every time we'd try to jump into v5 and 6 it was always a lack of dps either from deaths or just not enough damage. Before things all went to crap with the static we had one flawless run in v6, no deaths, no ruined mechanics, still enrage at 10%. I dunno dps these days are pretty meh.
    Damage is everyone's responsibility. While you're right that the pug dps you got were doing low dps, it looks like in both recorded clears for 05s 2 of the pug dps did more than the static dps you had and the tanks and healers were all doing low damage as well. I don't think you can really put all the blame on the pugs your group had.
    (5)
    Quote Originally Posted by Moogly View Post
    You are the living proof of the toxicity I am talking about.

  8. #38
    Player
    Maekchu's Avatar
    Join Date
    Jul 2017
    Posts
    3
    Character
    Charles Babbage
    World
    Odin
    Main Class
    Paladin Lv 70
    I don't think there is anything new or any specific trend.

    Randoms are random. You cannot expect a random bunch of people to magically have great synergy.

    If you are tired of getting random results from pugging, consider joining a static.
    Other than that, you can really only improve you own performance. That is the only variable you have complete control over.
    (0)

  9. #39
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    For my own expirience I pugged o5678s overall I cleared everything within 2months a day on o56s and week 2 on o7s, took me 3weeks to clear o8s cuz I went on vacation, by just pugging and not worrying about static schedule at all.
    Do not lose hope or giveup that easily! If I get to pug and clear o5678s then you can too!
    (0)

  10. #40
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,294
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by KaivaC View Post
    Has it always been like this, or is this something of a recent trend?
    It has always been like this.

    Most of these players are attempting Savage for the first time. Not saying it is bad, it is a step in the right direction. These players will improve with time if they don't give up on raiding.
    According to Yoshida more players are clearing Savage now more than ever. The sad part is, once a player improves, they no longer want to clear content via PF and start searching for a static. So good players will be gone from PUGs and new players will take their place.

    You might get lucky and join a static looking for a temporary replacement for clears/practice. Or have good players who have already cleared this tier joining to help when they are free.

    Another thing (I'm not sure if this is still the case or not) but NA/EU do not like to play it safe. They care about up-time and skipping mechanics if possible. While as JP prefer to play it safely.
    They also use a lot of macros to explain how mechanics should be done and party members placements. They don't like 'adapting' and prefer to assign people for everything. You will also see them marking players with numbers and shapes if needed. While as in NA/EU, you're expected to know what to do, so not much explanation is giving other than assigning positions.
    (2)

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