At this point nobody is convincing anybody to change their positions so these threads serve no purpose other than as noise makers... the biggest thread gets noticed not the topic with the most threads...
At this point nobody is convincing anybody to change their positions so these threads serve no purpose other than as noise makers... the biggest thread gets noticed not the topic with the most threads...
Which is another thing that is just silly and I am sure the actual reasoning is "something something limitations of something something". ¯\_(ツ)_/¯
A win is not required for something to be pay-to-win. You're using a sketchy definition of pay-to-win. It has been defined many times what Pay-to-Win means within this thread. If you don't agree with the definition, you are simply arguing semantics.Ok, I'll roll with you on this.
FACT: a thing that is indisputably the case
Tell me FACTUALLY, EXACTLY what I WIN by paying for this app. No hyperboles, no could-be's, no theories, no could-be's, no opinions (since we're dealing in FACTS). Tell me, in detail, how I WIN FFXIV by paying for this app. Then I'll boycott the app with you.
Ad hominem logical fallacy. Please try again.
Yes, it is, that's why it's called pay-to-win.
No, those people are making their definition to back-up their point, willfully ignoring the actual words contained in the term.
And so far, the only situation described where this advantage would be "unfair" is if your goal is...just to earn gils (and not even spending it), on your own, without anyone competing, caring or knowing at all. It's an unfair advantage for you...against your own challenge...big deal. It's basically complaining that an old NES game contains a cheat code when no one cares how you decide to play it but you.
So, having a free favorite because one bought a security token is "pay to win" ?
Last edited by Reynhart; 04-25-2018 at 07:15 AM.
The term itself is hyperbole to emphasize the negative aspects of the practice. It is not meant to be taken literally.
Because prices are high on our servers, it is also easier to make gil. It's actually harder to afford housing on Balmung because that price is set by the game, not by the players.. Thus, it has a horrible economy.
Also, there are less players to compete with, so it is easier to sell your items. Balmung has more demand, but market board prices are primarily set not by demand, but by competition, because there's only one main place to make your sales and everyone is directly competing in the same place to have the best price.
Last edited by MomomiMomi; 04-25-2018 at 07:29 AM.
The whole thing was arguing semantics from the start. Even if they dropped all market-related features from retainers, you could just create more characters. Even if they removed any market advantage of creating more characters, you could just create more accounts. Even if they remove any conceivable advantage that money could present directly, any game that is time-locked will still advantage people with more money, because time is money. Worst case, someone with money can just pay someone to put in the time ("power leveling services"), or can pay other players to help them clear content ("buying clears"). There is no conceivable way to remove the advantage money brings, no matter what. Life itself is "pay-to-win."
So this thread is entirely about the semantics and minutia of how blatant/obvious/easy the opportunities to spend money are, people's feelings that Square Enix is wrongfully pressuring them into spending more money when they believe that everything should be included in a single price for a subscription game, and general dissatisfaction with the "value-for-money" of their FFXIV subscription as their interest in the game wanes for a variety of reasons. There will be no resolution to these issues here; the only reason the thread exists is because people hope the Dev Team notices negative feedback and re-evaluates their decisions, whether or not that is likely to actually happen. That's why there's no interest or desire to arrive at understanding or compromise -- just keeping the thread bumped serves the purpose just fine. (And I guess this is my own contribution to that end...)
Last edited by polyphonica; 04-25-2018 at 07:24 AM.
people not blind? I mean it was obvious from the start what pay to win means. I also shown how even wiki has it (I had in my mind that pay to win meant paying real money for an advantage in game play before I even looked it up, I just wanted to make sure) basically anyone with a brain, is "who said" You are just being nitpicky over semantics because you want to defend SE doing these pay to win acts, for some reason.. why are you? anyway?
speaking of which:
No it is not, it never was meant to be a semantics argument. People turned it into that because they do not understand basic concepts sure, but originally? na it wasn't esp when it has the definition in the first post, that people flat out ignored and wanted harp on my back what win means. People got so focused on what win means they completely missed the point of this thread to begin with.The whole thing was arguing semantics from the start. Even if they dropped all market-related features from retainers, you could just create more characters. Even if they removed any market advantage of creating more characters, you could just create more accounts. Even if they remove any conceivable advantage that money could present directly, any game that is time-locked will still advantage people with more money, because time is money. Worst case, someone with money can just pay someone to put in the time ("power leveling services"), or can pay other players to help them clear content ("buying clears"). There is no conceivable way to remove the advantage money brings, no matter what. Life itself is "pay-to-win."
So this thread is entirely about the semantics and minutia of how blatant/obvious/easy the opportunities to spend money are, people's feelings that Square Enix is wrongfully pressuring them into spending more money when they believe that everything should be included in a single price for a subscription game, and general dissatisfaction with the "value-for-money" of their FFXIV subscription as their interest in the game wanes for a variety of reasons. There will be no resolution to these issues here; the only reason the thread exists is because people hope the Dev Team notices negative feedback and re-evaluates their decisions, whether or not that is likely to actually happen. That's why there's no interest or desire to arrive at understanding or compromise -- just keeping the thread bumped serves the purpose just fine. (And I guess this is my own contribution to that end...)
DO NOT SELL POWER! at ANY kind of level, sell an advantage that impacts balance in some way. For people auguring making muti accounts and chrs is the same thing, not it is not and this app should make it glaring so why.. TIME!!!!!!!!!!!!!! you can't manage that many accounts without having some kind of bot. this app puts a lot of power in a single account, more so then a duo boxer due to the streamline it gives, and being a duo boxer with this app just makes it exponentially worse. This app makes it too easy to price adjust, as you do other things, and costing a IRL money fee only harms it more. You really can't make an app to price change your in game items, when the economy is based on spam undercutting.
This would've been a great opening argument for the post, albeit it still misses a few nuances and dropping the hyperbole but its much easier to draw a guided discussion vs the 37 pages of the community not deciding on what is pay to win.DO NOT SELL POWER! at ANY kind of level, sell an advantage that impacts balance in some way. For people auguring making muti accounts and chrs is the same thing, not it is not and this app should make it glaring so why.. TIME!!!!!!!!!!!!!! you can't manage that many accounts without having some kind of bot. this app puts a lot of power in a single account, more so then a duo boxer due to the streamline it gives, and being a duo boxer with this app just makes it exponentially worse. This app makes it too easy to price adjust, as you do other things, and costing a IRL money fee only harms it more. You really can't make an app to price change your in game items, when the economy is based on spam undercutting.
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