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  1. #21
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Nerisu View Post
    The problem with RDM is not how it plays, it's the low potencies of its attacks and a lackluster raid buff for post-prog.
    I'm not so sure about that, without buffs i manage to do over 4k in a lvl 70 run with just melee. Magic attacks get up to about 6k-10k. With my buffs from filly my bars i do a bit more. I might be a little low but i also built my guy as a wide area attacker since scatter gives a bit more boost to the bars then Jolt does.
    (0)

  2. #22
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    I personally would love more healing spells as RDM and support abilities but ffxiv isnt made that way so i lose the feeling of being a jack of all trades, ffxi RDM manage to scratch that itch for me
    (1)

  3. #23
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vorx View Post
    In the past my tricks have never been popular among the "Elite" here but the key to drawing out a class's full potential is by experimenting like this. Seeing what works and doesn't work.
    You and I disagree very heavily on the definition of "drawing out a class's full potential."

    You later state RDM's individual numbers being high as your source for it being a good damage dealer. Its true, in a 5 second parse very few other jobs can keep up. But as the fight goes on, glaring things become obvious: RDM has no way to take advantage of 60 second buff windows. It has no DoTs of any kind so the second it stops casting for any reason, it stops damaging at all. Using the job's recovery utilities cost it a fortune in damage, and embolden is too erratic to focus any synergy on.

    When you look at the actual results page for the savage parses, it becomes even clearer that RDM just isn't keeping up the best. The other two casters sit comfortably at the top, while RDM sits near last alongside the likes of BRD and NIN, whom both have infinitely better supports than RDM does.
    (9)

  4. #24
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Funny story, I just did a personal parse test at my house's training dummies earlier today to compare my output with all three casters. I like to see where I'm at with each one, and compare how good their dps is. My RDM is currently ilevel 355 with almost fully melded gear (one accessory isn't) and my smn and blm are both 353 without about 60% of their gear melded. (I use a few of the 350 eureka rdm gear which is what males the difference.) I am much more comfortable playing RDM than the other two, since I main it.

    My single target numbers:
    RDM:~5700
    BLM: ~7300
    SMN: ~4600 (This feels low to me, but it's possible I suck at SMN now that it's no longer my main. I've barely played it since 3.0)

    My AoE numbers vs. 3 target dummies:
    RDM: ~6900
    BLM: ~7800
    SMN: ~8900

    RDM definitely does the least damage out of the three, especially considering it is the one I know the best. In the first 10s of a fight, my RDM blows the other two oit of the water, but it is short lived. I feel it's the most consistent though. Screwing up on a RDM doesn't impact your dps as much as it does for the other two. In a practical situation my parses are much more even, although they still follow the same ranking.

    I don't do any savage or have a static, so I personally find RDM utility to be worth it. I can definitely see why the top tier players wouldn't get as much use out of it and why that would be considered a disadvantage compared to the other jobs which have better contributions at that point.
    (3)
    Last edited by Mhaeric; 04-19-2018 at 07:43 PM.

  5. #25
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    For me, I wish RDM had more party utility spells like Ninja. I like that currently SMN can buff the party with Devotion and debuff enemies with Radiant Shield and Contagion.

    If RDM can be a buffer/debuffer sort of like in FFXI, it would be a lot more thoughtful job to play. Right now it has simple rotation and can chain Raise, but it can be so much more. Buffing personal damage numbers will just make it more meta, but it does not address making it more fun to play.
    (1)
    Fried popoto enthusiast.

  6. #26
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Vorx View Post
    I'm not so sure about that, without buffs i manage to do over 4k in a lvl 70 run with just melee. Magic attacks get up to about 6k-10k. With my buffs from filly my bars i do a bit more. I might be a little low but i also built my guy as a wide area attacker since scatter gives a bit more boost to the bars then Jolt does.
    ...You don't build something as anything. Red Mage is a Red Mage. There's no AoE scatter variant build.
    (8)

  7. #27
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kabooa View Post
    ...You don't build something as anything. Red Mage is a Red Mage. There's no AoE scatter variant build.
    You have to make one. The best thing about RDMs are the ability to invent your own style. No two RDMs play exactly alike. However if you look at a Nin or SMN there is only a few set ways to play them well.
    (0)

  8. #28
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Vorx View Post
    You have to make one. The best thing about RDMs are the ability to invent your own style. No two RDMs play exactly alike.
    This is not a thing.
    (13)

  9. #29
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vorx View Post
    You have to make one. The best thing about RDMs are the ability to invent your own style. No two RDMs play exactly alike. However if you look at a Nin or SMN there is only a few set ways to play them well.
    Gonna parrot Mhaeric but no, you're pretty wrong. Or if you follow this logic you can play NIN and SMN vastly differently as well. There are minor differences between RDM rotations, but those are questions of:
    Do you prepull with jolt 2 or veraero/verthunder?
    Do you double verfinisher or not?
    Do you fleche and contra between the first two gcds or save them to match up with trick?

    None of this "use the first two melee attacks then displace and jolt" stuff.
    (7)

  10. #30
    Player
    M1551NGN0's Avatar
    Join Date
    Feb 2017
    Posts
    58
    Character
    Kesisi Kesi
    World
    Brynhildr
    Main Class
    Arcanist Lv 1
    Quote Originally Posted by Vorx View Post
    I'm not so sure about that, without buffs i manage to do over 4k in a lvl 70 run with just melee. Magic attacks get up to about 6k-10k. With my buffs from filly my bars i do a bit more. I might be a little low but i also built my guy as a wide area attacker since scatter gives a bit more boost to the bars then Jolt does.
    Try doing that in a Savage run and get away with it.
    (8)

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