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  1. #181
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by LordMaitreya View Post
    Please provide a link where the developers allegedly said this.
    http://forum.square-enix.com/ffxiv/t...282-27-2018%29

    Q: Do you have any plans to buff or provide support abilities for jobs that didn’t receive any adjustments in Patch 4.2 such as samurai and red mage?

    A: We have no plans to make any adjustments to red mage at this time. We believe increasing red mage’s DPS while retaining its current abilities would cause a disruption to balance.
    Considering that Embolden is easily proven to be one of the worst support abilities in the game, it's very clear that it's in reference to Verraise's existence.

    And yes, the question specifically mentions buffing jobs or giving them support abilities, so this would preclude a chance to buff Embolden or their damage. The devs use parsers just like we do, so they should know that Red Mage is below every class in the game in terms of damage and raid contribution.

    ...honestly this has been common knowledge for some time, I don't know why you suddenly decide to raise contention.
    (3)
    Last edited by EllieShadeflare; 05-17-2018 at 07:22 AM.

  2. #182
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by EllieShadeflare View Post
    http://forum.square-enix.com/ffxiv/t...282-27-2018%29

    ...honestly this has been common knowledge for some time, I don't know why you suddenly decide to raise contention.
    I trust but verify. Thank you for the link.

    I guess the Red Mage’s main hope at this point is for the developers to realize they are wrong like they did with 2.0 era warrior when they basically said the job is fine and the players needed to get better and then they turned around and massively buffed the job.

    I would leave rdm damage alone for now make embolden affect magic damage and be 10% it’s entire duration. Basically a ranged caster version of Ninja.
    (2)

  3. #183
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Maero View Post
    Our group had 3 Red Mages (myself included) and i had to go as Nin, the other 2 are now smn and blm in our group. You are not understanding the point that i made that Red Mage does not bring utility like that of say smn and Bard and is even behind on damage. This is the whole premise of the thread really in which many of us want changes to the job.

    Also Red Mage is now the only job that has not seen any changes, this far into the expansion really SE?
    Oh don't get me wrong, I understand the utility/damage issue. Just that your post was worded as though you wouldn't expect to see a RDM in a raid group, whereas in fact the vast majority of groups are not nearly so meta-strict and personal preference plays a greater role in what job one plays.
    (0)

  4. #184
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Maero View Post
    Also Red Mage is now the only job that has not seen any changes, this far into the expansion really SE?
    It got one change. A bug fix which works out to be a bit of a shadow nerf lol.
    (3)

  5. #185
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    all of its attacks are just flat damage doesn't apply any dots or status,embolden is very average,it relies on a proc system similar to MCH but feels Much more generous and its utility is healing and reviving ,also a tether ability worse than Tri-bind
    give acceleration another effect that adds garunteed crit+DH adding at least some optimization,changing embolden to be a stable buff duration,Adding Monomachy from pvp as like a boss debuff would be great.
    Red mage has so much other possibilities to reference other Black and white magic spells that WHM and BLM couldnt fit, like invis could easily be add as its own version of smoke screen,Nul blaze/ice/thunder could also be one skill as defense buff for tank like Palisade
    class has so much potential just hope SE does something with it
    (0)
    Last edited by Duskane; 05-17-2018 at 05:50 PM.

  6. #186
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I don't think Acceleration does what you say it does. Not ingame atm but the description of the skill only talks about force proc.
    Unless you're saying it is a change you'd want. In which case I suppose that could be a small boost.
    I do agree though, if RDM is the NIN of casters it needs a better support kit than it has now.
    (0)

  7. #187
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dualgunner View Post
    I don't think Acceleration does what you say it does. Not ingame atm but the description of the skill only talks about force proc.
    Unless you're saying it is a change you'd want. In which case I suppose that could be a small boost.
    I do agree though, if RDM is the NIN of casters it needs a better support kit than it has now.
    i know what it does just worded it wrong,my bad
    (1)

  8. #188
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Singularity View Post
    Oh don't get me wrong, I understand the utility/damage issue. Just that your post was worded as though you wouldn't expect to see a RDM in a raid group, whereas in fact the vast majority of groups are not nearly so meta-strict and personal preference plays a greater role in what job one plays.
    Fair enough, thank you for explaining

    All content is clearable in all jobs really just other jobs are picked in groups over ones that do less damage and utility not worth mentioning.
    And it is sad that SE think buffing RM will make it so that all jobs will then not be balanced?
    How is it that jobs that offer far more raid support and out damage you balanced then? lol

    Quote Originally Posted by Dualgunner View Post
    It got one change. A bug fix which works out to be a bit of a shadow nerf lol.
    Yeah that makes me wish they did not fix it, we would then possibly be on par with all the other jobs as of now
    (1)

  9. #189
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    You know, just a thought, why not let it have appreciable auto attacks? Reward them for dancing about in melee even during their spellcaster phase, give them opportunities to actually be greedy (Getting in melee attacks before flipping out to where they need to be), let them benefit from physical buffs more.

    Comparable auto attacks for say, 1-1.5k is around a 300-400 DPS boost, but adds another facet to their play rather than straight boosting potency.
    (4)

  10. #190
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    all of its attacks are just flat damage doesn't apply any dots or status,embolden is very average,
    Sort of its allure actually. RDM is extremely bursty, I mean if I don't use Diversion, I am main tanking the boss the first 10 seconds of the fight. Like we drop 1700 potency in the first GCD of a fight. (Precast Verthunder, Dualcast the Veraero, weave in Fleche and Contre Sixte and multiply by 1.3 for Maim&Mend II). We don't have DoT but our have sizable direct damage. Like it takes a while for SMN to get their DoTs going, like say when SMN has to solo their Malice add, they throw dots on and chip with Ruins. As RDM, each Verspell take off 10-15% of the Malice's HP. Hell, my 355 RDM solos Airforce adds faster than my 367 DRG does, just out of sheer higher potency in shorter timeframes, whereas my DRG's potency doesn't outpace the RDM's until like 10-12 GCDs in.
    (1)

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