Take a look at the notes for upcoming updates. "Using" the powers of the primals IS mentioned, although not in explicit detail.
As much as I would LOVE Summoner to be added to this game, I'm willing to wait for when they can truly get it right. I'm sure it will be released eventually (how can it not?), and probably at some point after multiple 'primals' have been released. I'm thinking they may release another pet class first (beastmaster?) to get the 'pet' class mechanics out of the way before adding mp and other special abilities to the mix.
When I first started SMN in XI, it was still a 'novelty' class. By that I mean there were no skillchains, magic bursts, etc. They greatly improved SMN over time, and this is why I think it's important we wait for them to really 'work out the kinks'. SMN was not taken seriously at first, but over time earned respect from every linkshell. In fact, it became the 'go to' job for many fights. This is the type of 'summoner' we'll all come to know and love.
I am very happy with the complexity and uniqueness of the Ifrit battle. Only time will tell whether or not the Garuda one will be just as unique/special. The avatar fights in XI were pretty much the same (stand in the same spot, use the same strategy), although there were a few differences with abilities. Ifrit in this game requires movement at certain points, etc. I'd like to see something completely different with Garuda. Part of the fun of SMN is 'earning' your avatars... so I'm hoping they make it challenging.
As far as the gear... I'm SURE the outfit will consist of mostly green. The horn will also PROBABLY be there (due to the fact that they must make specific equipment for each slot, unlike other games where a character simply has an outfit). Hopefully it will have more colors than green, though, and be a bit more complex than in XI. The horn CAN look good if they are stylistic about it. It was a bit too 'clunky' in XI (in my opinion), but that seems to be the default 'look' for summoner in past games.


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