I'm just worried that the RNG aspect makes players playing AST completely ignore the cards and 8 slots on their hotbars it takes up to deal with. Like below level 30 you don't even have the cards, so you're basically a baby-whm (Benefic II at level 26, where as WHM gets Cure II at 30, but gets Repose at 26.)
The fact that CNJ/WHM and THM/BLM are the only ones with Repose/Sleep, makes using it useless in all duties except Brayflox Longstop. Like I'm not sure what SE was expecting here. I've seen THM's try to use it in Sastasha, Copperbell and Halitali, but it really doesn't do anything in those, since other players just hit all the mobs at random. AST and SCH don't have them, so no content can ever be designed with "sleep" as a possible way to control the fight. WHM has Holy which is more useful for the stun effect than any damage it creates, since it resets all the mobs actions, thus making it easier to avoid their AOE's since they all appear at the same time. Gravity really needs to be at the same level (eg 42) since they have the same potency, but Gravity really needs Heavy or Bind to make it useful for crowd control beyond just being another AOE to throw at a group of mobs. SCH does not have a crowd-control skill at all.
Like I really don't care for "zerg"'ing dungeons, to begin with, but AST just ends up being slower to play, and slower to have in the party as the ideal card setup pre-pull is slow. I find it's more fun to play on the level 60 raids and level 60-70 Trials, but otherwise the lack of a AOE in all the level 50 and below dungeons makes it feel like you're the one slowing things down.
Something else SE could try is to remove the CD from all the card CD's when not engaged in a fight (eg allow draw/undraw/redraw with no CD.) That would speed things up a bit, particularly on Alliance raids where often there IS enough time to draw two cards, but not enough time to draw a second card once the fight begins.



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