I hope we get more out of crafting and gathering this time. : )
I hope we get more out of crafting and gathering this time. : )
I didn't raid Ultimate so someone correct me if I'm mistaken regarding the next bit.
AST wasn't brought to Ultimate because there was a mandatory wipe mechanic at around the 15 minute mark when Bahamut goes Saiyan on you soon afterwards. This wipe mechanic also removed all buffs (including stored cards). The next phase afterwards is a short 3 minute window of DPS and heals check with minor mechanics. Thus you couldn't store cards for this part of the fight and had to fish for cards during a very small window of the fight.
Also I believe SCH mitigation tools lined up for the fight timelines as well, since you're dealing with Gigaflares / Exaflares in 60s intervals or something, making it hard to make use of CO from the AST kit to help mitigate damage.
I feel adjusting AST MP is going to be a touchy subject overall, but I feel it won't be as bad as it would be in the 3.X era with the super buffed LA since WHM's current iteration has more instant burst oGCDs than AST.
I guess time will tell. Like I said, healer balance is there but it's standing on a knife's edge. Any shift in any direction and the whole balance would can go totally out of whack.
Ya Morn Afah(400k damage at least so u need at least 2 10 percent damage reduction) was every 50 seconds with the third being 30 seconds so you could have sacred soil for every single one where with CU you could only have it up at most 3 times and also depends on party comp. And even before that during Bahamut, Soil could be used for every gigaflare and on heavensfall could be used for the fireball that preceded it. Sch's various mitigation tools won out against noct during that.
But I had a feeling that Astro was going to get adjusted. And during a question at the place where the live letter was taking place, the change mentioned when one of about noct astro vs sch. The problem here is that their way of trying to make Noct more useful always defaults to make shields better. We saw it in 3.07., 3.3, 3.4 and 4.0 and I suspect it would no different here.
Last edited by Maltothoris; 04-16-2018 at 04:00 AM.
So long as people value utility over raw throughput, nothing will change. White Mage is a significantly better healer and DPS than Astro but Balance > Everything. That being said, a lot of high end groups still prefer White Mage.The only healer that needs any buffs at all is WHM... as it stands, we can't hold a candle to what the other two healers bring to the table, and I'm SICK of getting asked to switch to AST because it's better. And don't even start with "oh, best heals!". We all know that argument is bulls.
How about some nerfs for AST instead? Now THAT's something I would love to see... though it will, if any of the two, be buffs because SE are just awful with stuff like that.
I personally feel like all 3 healers are generally quite balanced at this point in time, more so than they've ever been.
Astrologian just needs some QoL stuff like better mp efficiency (seriously, aspected benefic is horrific in terms of mp efficiency compared to similar abilities), and a Ruin2-like ability to make using their million off globals feel less janky. Ewer/Spire could be combined into a single card for all I care, if that's what it takes to even further reduce the chance of getting cards that are complete ass.
This change puzzled me quite a bit about stormblood, though at the time I had bigger things to worry about. I guess they wanted to bring its cost closer to Adlo, but that doesn't make a lot of sense to me even so. Noct AST has never been competitive with SCH and still isn't, so why they would want to align those costs... Well, it's puzzling.
I'm assuming the changes will be to make AST more suitable for next Ultimate. Maybe increases their pDPs and MP adjustments.
AST is generally the hardest healer to dps with. Extending your potion + cleric stance, placing earthly star at the right time and making it explode when party buffs are up to deal most damage + heal at the same time, Lord of Crowns and Card buffs are RNG. Getting decent numbers with AST is not so easy.
Adding an instant cast or adjusting potency should make AST do a little decent rather than very hard timings which gets thrown out the window if a party member messes up.
Last edited by Yeol; 04-16-2018 at 06:15 PM.
"BAAAAAARD!" - 2018
MP sustainability needs to be reviewed for the job. Celestial Opposition now must be used with Lucid Dreaming as a mandatory follow-up. This wasn't mandatory in HW, and CO could be better saved for specific AoE Balance situations. AST now has the worst MP economy among the healers with the other healers receiving major buffs to theirs (Assize on 60s, Aetherflow on 45s). AST is also incredibly discouraged from using Ewer, a glaring problem with the current card system, which I feel is very flawed.
In addition, AST also needs Stella back as an instant cast GCD (preferably 150 potency) for their insane clipping problem. No other job in the game clips as badly as AST does.
I'm just really worried about what this could do to healer balance. I think we can all agree balance has been better than ever for this role, and despite AST not being exactly a popular choice in Savage, it's not because they need buffs or are too weak at all, and I really hope they don't superbuff them again just to get people playing the job again.
Well, at most I could see them making Earthly Star easier to use. I really hope they don't buff their personal DPS. It's all WHM has going for them as far as uniqueness goes...
A repeat of 3.3 (or was it 3.4?) is what I'm scared of as well. It doesn't need bigger numbers, it needs QoL. The loss of aero and the merging of combust/combust2, along with adding even more off globals, makes it feel really bad to play despite it still being a strong job.
This is exactly what I feared when I first saw the skill list back at HW launch. It is near impossible to make a hybrid of 2 existing classes and keep it balanced.
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