Quote Originally Posted by KaldeaSahaline View Post
Because the way they store data has proven problematic to future systems design. Obviously fixing it isn't easy, but it's a necessary evil. It's going to come to a head eventually. They can't delay it indefinitely.

I'd hate to see a game I love become stale because they're hamstrung by a legacy codebase that all the experienced developers have left behind to work on more exciting new ventures and it's too late/late/costly to fix. I'm vocal about it because I don't think it's too late yet.
Again, I don't think "storing" data is the issue. But your point is well taken, there are definitely issues that affect future design. That said, I don't see how the game will become stale simply because character inventory is permanently locked at 140 slots. They can add retainers, chocobo saddlebags, and who knows what else ad infinitum without worrying about the issues that prevent inventory from growing. They will have an issue if we get past 35 classes/jobs, since the armoury is also linked to this issue and will need to be expanded again. That does give them a few years to address the problem. Assuming the game remains popular long enough.

What specifically are you worried about becoming "stale" due to these issues?