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  1. #11
    Player
    Karl0217's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    167
    Character
    Koh'a Ganajai
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vstarstruck View Post
    I want the "This shall be a mercy" guy to appear in any dungon, scaled to fit the place of course, making sure he says all his meme statements.

    Oh the sloppy guy too, need a random chance anywhere to have the sloppy guy
    And replace "Sinners must be purged" with "Sprouts must be purged" while you're at it?
    (1)

  2. #12
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Destati View Post
    As interesting this idea is, it would be extremely awkward for newbies going into a roulette and having bosses/mechanics suddenly switch out on them.
    Yea as fun as the suggestion sounds on paper, having randomised mechanics would really hurt new players. They may not be ready to deal with something as complex as that, or they may have looked up tactics before going to the instance hoping to be prepared and end up coming against something completely alien. This would be especially punishing to tanks and healers.

    As for veteran players, I'm not sure what the gain is from these randomly altered encounters. Aside from a break from monotony I guess but not everyone is so bored of the older content that they need some really strange rng and to make it interesting.

    Something like this would be more at home in Palace of The Dead, given that the non-boss floors are already randomised to some degree.
    (1)

  3. #13
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    At the odds rate of finding a shiny pokemon normal monster respawns in the open world areas can randomly be a mutation that looks different and is lv 100 >.>
    I think we already have those - they're called elite marks...
    (0)

  4. #14
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Sorry I forgot this was a "no fun zone"

    I was thinking it'd be obvious that I was implying SE alter the stats of later bosses to fit the dungeon they're in. You know, so they're not impossible.

    Obviously it wouldn't fit with the overall lore, but I really don't think it would matter to most players, especially with how rare an occurrence it would be.

    As for the FATEs you're talking about, I'm well aware of those... and that's the problem. I want events to occur that are so rare and obscure that people might not believe you when you tell them what happened. You know, something that would start rumors and stories among players.
    (0)
    Last edited by Wilford111; 04-14-2018 at 04:44 PM.

  5. #15
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Penthea View Post
    Something like this would be more at home in Palace of The Dead, given that the non-boss floors are already randomised to some degree.
    Good point on Palace of the Dead, which actually *does* throw in unexpected encounters (if not necessarily difficult ones) in the form of the 'lost souls' you can occasionally come across. Was a real shock the first time I came across one and recognised them as a character that had died earlier in the story.
    (3)

  6. #16
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wilford111 View Post
    Sorry I forgot this was a "no fun zone" :P
    Please tell me how your suggestion is actually fun. You have stated a 1/10,000 chance for something different to appear along with or instead of the normal boss. With such low chances most players will never experience this for themselves. How can something so insanely rare be fun? You could level several characters to 70 on every class and never see this mechanic.
    (1)

  7. #17
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Penthea View Post
    snip.
    That's the point. I don't want everyone's experiences to be the same. I want people to experience things that might not ever be seen before. You know like in real life. Kind of like how seasonal events are only there for the players who are there at the time to experience it, and everyone who missed it misses out. This is kind of like that but on a much smaller scale. Something that won't be in any wiki because of how hard it'd be to pinpoint or document it.
    Now, it's fine if you don't think this is a good idea. I get that, and that's fine if that's your opinion. I just wanted to throw my idea it there and see if it stuck.
    (2)

  8. #18
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wilford111 View Post
    That's the point. I don't want everyone's experiences to be the same. I want people to experience things that might not ever be seen before. You know like in real life.
    With a 1/10,000 chance for something different to happen, 99% of players will experience identical boss mechanics every time. You could play for YEARS and never encounter it.

    Quote Originally Posted by Wilford111 View Post
    it's fine if you don't think this is a good idea.
    It's more that I don't see the point. I can't see the gain in adding randomised mechanics in content that isn't designed to be randomised that would only affect a tiny amount of lucky/unlucky players. Maybe in Palace of The Dead, content that is designed to have a considerable amount of rng, but in normal instances? No.
    (1)

  9. #19
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Wilford111 View Post
    Sorry I forgot this was a "no fun zone"

    I was thinking it\\'d be obvious that I was implying SE alter the stats of later bosses to fit the dungeon they\\'re in. You know, so they\\'re not impossible.

    Obviously it wouldn\\'t fit with the overall lore, but I really don\\'t think it would matter to most players, especially with how rare an occurrence it would be.

    As for the FATEs you\\'re talking about, I\\'m well aware of those... and that\\'s the problem. I want events to occur that are so rare and obscure that people might not believe you when you tell them what happened. You know, something that would start rumors and stories among players.
    I assume you're replying directly to me, since you referenced my comment about the FATEs.... and enemy stats are not my point. Character consistency is the issue I'm thinking about - Zenos (or any other villains linked to certain places and events) will not randomly appear and fight you in a low-level dungeon "just because". That's not how the character behaves. It undermines his place in the story.

    Maybe you don't care about lore, maybe a lot of people don't, but enough people do - including the creators of the game.

    IF they introduced random occurrences in dungeons like this, I would much rather encounter monsters than specific characters.
    (0)
    Last edited by Iscah; 04-14-2018 at 01:24 PM.

  10. #20
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Oh for sure, RNG is healthy. I never wanted dungeons to be exact same enemy patterns every time. Would be nice for some chance of an extra mob spawn with a treasure coffer for beating it, or for something else to be altered slightly. Doesn't need to only be uber rare stuff, can be fairly uncommon ones too. Guess it means more dev time / testing though. I liked aetherial gear with random stats too
    (0)

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