Quote Originally Posted by Wilford111 View Post
That's the point. I don't want everyone's experiences to be the same. I want people to experience things that might not ever be seen before. You know like in real life.
With a 1/10,000 chance for something different to happen, 99% of players will experience identical boss mechanics every time. You could play for YEARS and never encounter it.

Quote Originally Posted by Wilford111 View Post
it's fine if you don't think this is a good idea.
It's more that I don't see the point. I can't see the gain in adding randomised mechanics in content that isn't designed to be randomised that would only affect a tiny amount of lucky/unlucky players. Maybe in Palace of The Dead, content that is designed to have a considerable amount of rng, but in normal instances? No.