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  1. #1
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Wilford111 View Post
    That's the point. I don't want everyone's experiences to be the same. I want people to experience things that might not ever be seen before. You know like in real life.
    With a 1/10,000 chance for something different to happen, 99% of players will experience identical boss mechanics every time. You could play for YEARS and never encounter it.

    Quote Originally Posted by Wilford111 View Post
    it's fine if you don't think this is a good idea.
    It's more that I don't see the point. I can't see the gain in adding randomised mechanics in content that isn't designed to be randomised that would only affect a tiny amount of lucky/unlucky players. Maybe in Palace of The Dead, content that is designed to have a considerable amount of rng, but in normal instances? No.
    (1)

  2. #2
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Wilford111 View Post
    Kind of like how seasonal events are only there for the players who are there at the time to experience it, and everyone who missed it misses out.
    Yeah, that sucks. We don't need more of that kind of crap. (Not saying that the events are crap, but that people who missed it can never experience it - that is crap.)
    (1)

  3. #3
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Oh for sure, RNG is healthy. I never wanted dungeons to be exact same enemy patterns every time. Would be nice for some chance of an extra mob spawn with a treasure coffer for beating it, or for something else to be altered slightly. Doesn't need to only be uber rare stuff, can be fairly uncommon ones too. Guess it means more dev time / testing though. I liked aetherial gear with random stats too
    (0)

  4. #4
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    I also just want to make myself clear, that I'm not just trying to fight for my own two ideas to make it into the game. I recognize they're not the best and the dev team could probably come up with a lot better ideas that everyone would be okay with. I just want them to maybe add some spark of excitement every now and then with some rare rng every now and then in some unexpected places.
    So yeah, it's fine if my ideas are bad, I can see that it might not be worth the effort. But I think SE can come up with something along these lines.
    (1)

  5. #5
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Bump of sorts. I edited my original posts to try and make them more detailed and clear. Please give them a read and let me know what you think. Sorry for the trouble! >_<
    (1)

  6. #6
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Wilford111 View Post
    Oh, and if SE does decide to do something like this, please don't let us know in patch notes or trailers. Let us be surprised!
    can't do this, because then people will mass complain about it being bugged. (If you watched live letters or fanfest, forgot what it was) they commented how on ozma healers from different parties will be sent to a different party if one or both healers died in a different one. People made mass gm calls about it from thinking it was bugged.

    Also just because you have a super hard boss in sahasha, does not mean it retains all its moves and damage. Scale it down, maybe only have one move from its original self. You can't make things hard, you have to remember SE's target audience for this game.
    (0)

  7. #7
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vstarstruck View Post
    can't do this, because then people will mass complain about it being bugged. (If you watched live letters or fanfest, forgot what it was) they commented how on ozma healers from different parties will be sent to a different party if one or both healers died in a different one. People made mass gm calls about it from thinking it was bugged.

    Also just because you have a super hard boss in sahasha, does not mean it retains all its moves and damage. Scale it down, maybe only have one move from its original self. You can't make things hard, you have to remember SE's target audience for this game.
    Good points, but again I'd only want this to happen to players who've already completed these dungeons and bosses. So they already know how the fight goes, they'd just be fighting it in a different way.

    EDIT: just reread your post, sorry I misunderstood it. Your point still stands
    (1)
    Last edited by Wilford111; 04-14-2018 at 04:50 PM.

  8. #8
    Player
    Shouko's Avatar
    Join Date
    Sep 2013
    Posts
    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    I'm all for randomness or random events but keep it in the overworld and make it so that everyone gets a chance to experience it, it can be switched up for different players for all it matters as long as the rewards are in the same amounts. Everything in a MMO needs to be able to be open to everyone as long as they put forth the effort to do so, locking someone out of something because they essentially didn't get the number to get that version is going to piss a lot of people off, even more when you give the random even more or better loot.

    As long as these things are followed then anything could work.
    (0)

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I think, if your concept is specifically that they should "do something as appealing as shiny Pokémon" (and I'm not sure if it *is* what you mean or if you're just using them as an example for a general concept) then we have different understandings of why those are appealing - and I say this as someone who spent many hours back in Pokémon Silver riding up and down outside Goldenrod City trying to hatch shiny Charmanders!

    I wasn't doing that just to see a shiny Charmander, I was doing that because I wanted to own one, or rather the near-legendary black Charizard it would become. That's gameplay with an end goal, more akin to grinding for mounts/minions, just very heavily dependent on RNG to finally achieve it.

    The chances are also very different even if you're intending for the same likelihood of it happening, because you're getting that 1-in-8192 chance per encounter rather than per dungeon. Let's estimate, one encounter a minute in the wild, 60 encounters in an hour = 137 hours of play to have 8220 encounters. That's decent odds if you're playing for an hour a day for a few months.

    Put those same odds onto something happening in an instanced dungeon. One instance takes four people 15-30 minutes; let's say one hour of collective playtime = 1 dungeon clear. That means (if I'm doing this maths right) you need 8220 hours of playtime, or 2055 hours per person just in instanced dungeons to yield the same chances as that 137 hours of hoping for a shiny.
    (1)

  10. #10
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Iscah View Post
    snip
    I'm moreso using shiny pokemon as an example for a general concept. Seeing a recoloured trial boss or a different boss in a dungeon than usual is okay, but wouldn't garner as much excitement as a shiny pokemon. I suggested maybe raise the stats for these rare encounters and maybe give extra rewards, but some people have issues with that. I want players to at least take something away from these encounters, but I'm not sure what.

    Also, they're not intended for every player to see them. I want them to be for a very lucky few portion of the player base. Whether or not the dev team thinks that's a good idea or not is up to them. I don't want this to be a 'feature' in ffxiv that gives players a reason to sign up for it. I want it moreso to be a secret, or easter egg. If that makes sense.
    (0)

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