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  1. #1
    Player

    Join Date
    Jun 2012
    Posts
    5
    Quote Originally Posted by Silvano View Post
    Well, based on my research, DPS would decide stat caps or Ifrit's Harpoon would out-damage GC Sergeant Spear. Base Damage = Auto-attack and jump damage, DPS = Weapon Skills.

    Edit: So Ifrit Bow would have lower damaging weapon skills, but higher Light Shots and Barrages.
    Yes, and having established that, what I'm talking about is finding specific numbers for STR and PIE caps in relation to weapon dps. We know at around 40-ish dps it's 350/310 for STR and PIE respectively. How about a 37 dps weapon, or a 43 dps weapon? If it's a linear (or exponential/logarithmic/etc.) progression, that will help us determine new stat caps in the future and stat caps for players stuck with a lower level weap like a Hart Guisarme.
    (2)

  2. #2
    Player
    Drexel's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vikingkong View Post
    Yes, and having established that, what I'm talking about is finding specific numbers for STR and PIE caps in relation to weapon dps. We know at around 40-ish dps it's 350/310 for STR and PIE respectively. How about a 37 dps weapon, or a 43 dps weapon? If it's a linear (or exponential/logarithmic/etc.) progression, that will help us determine new stat caps in the future and stat caps for players stuck with a lower level weap like a Hart Guisarme.
    I will be doing a test on this shortly to determine the governing equations for primary and secondary stat caps based on weapon DPS. This is something I have been interested in for some time now as well so look forward to my findings in a week or two.
    (0)

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