To address your concerns Rayna,

The reason I tested on Gladiator is due to the lower auto-attack timer on the weapons to get data faster. Testing DRG/LNC's crit rate bonus would involve a tremendous amount of testing and time. But even if the crit rate was 50% for their Weaponskills, adding %3-4 will not be that advantageous. Also, every class should have the same base crit rate. The reason certain classes have different base Accuracy stats as you noted is because of the traits in each class. There is only 1 trait for critical hit/rate for DRG/LNC and that is "Critical Accuracy +10" which is somewhat vague. It could be Crit Rate +10 or could just be increasing the actual accuracy when you crit.

To address your gear concerns, there are a lot of gear pieces for crit rate slots:

Head: +20 ATK/15 STR (Darklight Helm), versus +10 Crit Rate/10 Acc (Explorer's Bandana)
Hands: +50STR or +70 ATK (Triple meld), versus +15 Crit Rate (Sipahi Gloves)
Waist: +5 Acc/2 STR (Veteran's Field Belt), versus +12 Crit Rate (Explorer's Belt)
Feet: +15 PIE/20 Crit Power/10 Acc (Darklight Caligae), versus +30 Crit Rate/5 ATK (Explorer's Moccasins)
Neck: +30 ATK (Electrum Gorget +1), versus +20 Crit Rate/15 Acc (Explorer's Choker)

Assuming you would obviously choose melded hands, this leaves you with a total of:

+50ATK/17 STR/15 PIE/15 Acc/20 Crit Power versus
+72 Crit Rate/5ATK/25 Acc

or net

+45ATK/17 STR/15 PIE/20 Crit.P versus +72 Crit.R/10 Acc

In my opinion, the true damage bonus is better than increasing your Crit Rate % by 2-3% (which is probably even lower on high ranked mobs). Now you can make the argument that no one is going to have Darklight Helms + Darklight Caligae, but that is not the focus of the discussion. The point being is that there is a better piece of gear that is in the same slot as a Crit Rate piece (Yes, I think +5 Acc/2 STR outweighs +12 Crit Rate).


For Carraway,

I was really meaning to do dLVL testing last weekend, but I probably won't get around to doing it for a while. Kaeko wants to complete a lot of low-man challenges, burn strategies, other stat testing, etc in the next couple of weeks. Then finals the first week of may. Then (hopefully) Patch 1.22 will be out by then. So I'll try to find sometime to test, but don't get your hopes up

Seiken~