Results 1 to 10 of 102

Hybrid View

  1. #1
    Player

    Join Date
    Aug 2011
    Posts
    40
    Haven't posted the crit data so Mocassin's would keep selling >.>

    But Crit Rate is extremely disappointing. Got a baseline of 6000 hits to get 11.17% on R45 Coblyns using a weathered gladius. Adding 72 Crit Rate increased the % to 13.5% (3000 trials). So my guess is somewhere around 30 Crit Rate adds 1% Crit. And if Crit Rate follows every other stat trend, there will be diminishing returns for higher level mobs.

    Sorry for the bad news,

    Seiken~
    (1)

  2. #2
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Seiken View Post
    All ur markets r belong to me!

    Seiken~
    Great, there goes the neighborhood~! Anyone who tried to stack some crit rate + stuff could have quickly found out for themselves that it doesn't work well, they had plenty of time to dump that stuff before you posted this. So i'm sayin: Don't feel bad. ^^d
    (0)

  3. #3
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Seiken View Post
    Haven't posted the crit data so Mocassin's would keep selling >.>

    But Crit Rate is extremely disappointing. Got a baseline of 6000 hits to get 11.17% on R45 Coblyns using a weathered gladius. Adding 72 Crit Rate increased the % to 13.5% (3000 trials). So my guess is somewhere around 30 Crit Rate adds 1% Crit. And if Crit Rate follows every other stat trend, there will be diminishing returns for higher level mobs.

    Sorry for the bad news,

    Seiken~
    In all fairness lnc/drgs have a lot of skills that increase crit rate, so I think +crit is only useful for lnc precisely because we can artifically raise our crit much higher than 13.5% through our skills. A few percentage points never hurts to increase your chances, especially when most of your skills live off of crits.

    Besides there really isn't better gear for a lot of the +crit rate pieces. I mean really what are you gonna wear as a DRG for your boots thats much better than explorer's moccasins? Or that necklace that adds +20 crit and 15 acc? You might take +25 attack power instead (tho that acc is tempting). Point being as far as gear goes, the choices for +crit rate don't really affect your stat potential very much at all.

    The only good melds for LNC go on hands/body/weapon, and none of those slots have +crit rate options available right now. So really, what are you losing at the end of the day? +5 str? Really now lol. The only thing thats a question is the necklace, since +25 attack power is a fat number.

    EDIT: And honestly it would be a better test with a lance. For all we know different classes can have different inherent crit rates, like different classes have different natural accuracy.
    (1)

Tags for this Thread