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  1. #31
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Seiken View Post
    Good suggestion Silvano. I honestly hadn't considered the AF armor, and I hadn't put too much thought into the poor man's gear set. I focused more of my attention on the more expensive version.

    Also, if you guys really want to test the difference in weapon Base Damage, I would suggest using a naked Archer and firing different kinds of Arrows. That should be a cheap way to get the data. I've been meaning to do that myself for a long time now >.>

    Another tidbit of data that me and my LS mate kaeko have been trying to analyze is that the "cap" for all the classes is not a fixed value. It has various factors that influence the caps. For example, If you parse on an Ifrit's Axe versus a Mog Axe you will find that the stats cap 3-5 points lower. If you wear a really low base damage weapon (I tested on a weapon with 59 base damage) you will find you have already capped your stats without wearing any gear. The frustrating part of the testing is that different Jobs/Classes have different Base Damage values for Ifrit Weapons, yet they all cap pretty much at the same values. Also, the base damage difference (as far I can tell) seems to be non-linear in stat cap influence. Most of this testing was pre-1.21 so once the game quiets down again I'll go back and revisit the data.

    Just know that part of the reason why low base damage weapons do much less damage is because stats are capped earlier.
    That is interesting, and I guess kind of makes sense; each weapon's base damage is a form of limiter on how much power you can pump into it's attack. You can try and stab really really hard with a toothpick, but at the end of the day, it's still a toothpick (horrible analogy, I know). Maybe it's linear in terms of going from that specific class's weakest weapon to Ifrit's weapon (assuming it's the highest damage weapon), explaining why the stats cap the same for the Ifrit weapons with different base damages. I may have to test the ARC theory; this stuff seems pretty complex (and rather awesome lol).

    (What parser do you use? And how long do you wait after killing the last mob before stopping it to ensure you have all the data? ^^)
    (0)

  2. #32
    Player

    Join Date
    Aug 2011
    Posts
    40
    I use Tachi Koma's parser. I don't think i'm allowed to directly link it in the forums, but just there is a link to it on BG or FFXIVpro. There is one annoying thing about his parser though. You have to wait for 50-60 battle log entries before it updates. So if I want it to force update, I just spam /say chat until it updates.
    (0)

  3. #33
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Seiken View Post
    I use Tachi Koma's parser. I don't think i'm allowed to directly link it in the forums, but just there is a link to it on BG or FFXIVpro. There is one annoying thing about his parser though. You have to wait for 50-60 battle log entries before it updates. So if I want it to force update, I just spam /say chat until it updates.
    You can also make a macro with
    /echo .
    in every line and just spam that when you are done testing and it will force the parser to update by creating logs.
    (2)
    http://bluegarter.guildwork.com

  4. #34
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Seiken View Post
    I use Tachi Koma's parser. I don't think i'm allowed to directly link it in the forums, but just there is a link to it on BG or FFXIVpro. There is one annoying thing about his parser though. You have to wait for 50-60 battle log entries before it updates. So if I want it to force update, I just spam /say chat until it updates.
    Good to know; that is the exact problem I was having ^^
    (0)

  5. 03-27-2012 06:28 AM

  6. #35
    Player

    Join Date
    Aug 2011
    Posts
    40
    Just a small update. Did a quick test with different base damage on BRD with different arrows on R52 Halberdiers. Rate for auto-attack was 0.945 and for Heavy Shot was 1.503. There is probably some error since I only used 3 data points, but that should be sufficient enough to get an idea. An interesting notion is that if gear swapping ever becomes streamlined, gear swapping triple crit melded weapons instead of Ifrit Weapons for Blindside Howling Fist/Doom Spike could be pretty effective (200-300 dmg bonus in a crit set). Still that probably won't be useful until 2.0~

    Also to answer Clair's question, I tested both naked and with max ATK gear (700+) and it was still a +39/+39/+40 bonus
    (1)

  7. #36
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    As someone whos leveling up to 50 for the first time my main issue is trying to gauge what my final lvl 50 stats will look like as i add points. Does anyone have a good target number for placing point on levelup so i dont over/undershoot str/pie when i hit lvl 50.

    In generall i've been placing an extra point or two into STR as i go but since i was unsure how it would add up at lvl 50 base, i've been keeping it fairly even. (if i've missed some resource thats fairly obvious i apolagize.)
    (0)

  8. #37
    Player
    Krono's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Krono Duskfeather
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Personally, I'd just go with 23 STR and 22 PIE.
    (1)

  9. #38
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    So in my DRG build, would it be better to focus on gear that has STR/ATK on it, or gear that focuses on ATK/Crit? From the sounds of it, it sounds like STR/ATK is the best way to go.

    Edit: I read through it again and found the information I need. Very nice guide, I greatly appreciate it.
    (0)
    Last edited by Velhart; 04-05-2012 at 01:28 AM. Reason: My inability to read. :D

  10. #39
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    Thanks for the testing Seiken. Looks like it's hard to cap out STR/PIE and make room for +Crit Atk on a body piece now, especially taking into account accuracy concerns. Impulse Drive seems like the problem child from eyeballing.

    Any testing on +Crit Rate gear? Crit Atk may not scale well with dLvl, but maybe Crit Rate does, or is unaffected? Wondering if +20 Crit Rate translates to +2% overall or +20% of a base 5% or maybe something else.
    (0)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  11. #40
    Player

    Join Date
    Aug 2011
    Posts
    40
    Haven't posted the crit data so Mocassin's would keep selling >.>

    But Crit Rate is extremely disappointing. Got a baseline of 6000 hits to get 11.17% on R45 Coblyns using a weathered gladius. Adding 72 Crit Rate increased the % to 13.5% (3000 trials). So my guess is somewhere around 30 Crit Rate adds 1% Crit. And if Crit Rate follows every other stat trend, there will be diminishing returns for higher level mobs.

    Sorry for the bad news,

    Seiken~
    (1)

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