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  1. #1
    Player

    Join Date
    Aug 2011
    Posts
    40
    Good suggestion Silvano. I honestly hadn't considered the AF armor, and I hadn't put too much thought into the poor man's gear set. I focused more of my attention on the more expensive version.

    Also, if you guys really want to test the difference in weapon Base Damage, I would suggest using a naked Archer and firing different kinds of Arrows. That should be a cheap way to get the data. I've been meaning to do that myself for a long time now >.>

    Another tidbit of data that me and my LS mate kaeko have been trying to analyze is that the "cap" for all the classes is not a fixed value. It has various factors that influence the caps. For example, If you parse on an Ifrit's Axe versus a Mog Axe you will find that the stats cap 3-5 points lower. If you wear a really low base damage weapon (I tested on a weapon with 59 base damage) you will find you have already capped your stats without wearing any gear. The frustrating part of the testing is that different Jobs/Classes have different Base Damage values for Ifrit Weapons, yet they all cap pretty much at the same values. Also, the base damage difference (as far I can tell) seems to be non-linear in stat cap influence. Most of this testing was pre-1.21 so once the game quiets down again I'll go back and revisit the data.

    Just know that part of the reason why low base damage weapons do much less damage is because stats are capped earlier.
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  2. #2
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Seiken View Post
    Good suggestion Silvano. I honestly hadn't considered the AF armor, and I hadn't put too much thought into the poor man's gear set. I focused more of my attention on the more expensive version.

    Also, if you guys really want to test the difference in weapon Base Damage, I would suggest using a naked Archer and firing different kinds of Arrows. That should be a cheap way to get the data. I've been meaning to do that myself for a long time now >.>

    Another tidbit of data that me and my LS mate kaeko have been trying to analyze is that the "cap" for all the classes is not a fixed value. It has various factors that influence the caps. For example, If you parse on an Ifrit's Axe versus a Mog Axe you will find that the stats cap 3-5 points lower. If you wear a really low base damage weapon (I tested on a weapon with 59 base damage) you will find you have already capped your stats without wearing any gear. The frustrating part of the testing is that different Jobs/Classes have different Base Damage values for Ifrit Weapons, yet they all cap pretty much at the same values. Also, the base damage difference (as far I can tell) seems to be non-linear in stat cap influence. Most of this testing was pre-1.21 so once the game quiets down again I'll go back and revisit the data.

    Just know that part of the reason why low base damage weapons do much less damage is because stats are capped earlier.
    That is interesting, and I guess kind of makes sense; each weapon's base damage is a form of limiter on how much power you can pump into it's attack. You can try and stab really really hard with a toothpick, but at the end of the day, it's still a toothpick (horrible analogy, I know). Maybe it's linear in terms of going from that specific class's weakest weapon to Ifrit's weapon (assuming it's the highest damage weapon), explaining why the stats cap the same for the Ifrit weapons with different base damages. I may have to test the ARC theory; this stuff seems pretty complex (and rather awesome lol).

    (What parser do you use? And how long do you wait after killing the last mob before stopping it to ensure you have all the data? ^^)
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