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  1. #1
    Player

    Join Date
    Jun 2012
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    5
    Quote Originally Posted by Silvano View Post
    Well, based on my research, DPS would decide stat caps or Ifrit's Harpoon would out-damage GC Sergeant Spear. Base Damage = Auto-attack and jump damage, DPS = Weapon Skills.

    Edit: So Ifrit Bow would have lower damaging weapon skills, but higher Light Shots and Barrages.
    Yes, and having established that, what I'm talking about is finding specific numbers for STR and PIE caps in relation to weapon dps. We know at around 40-ish dps it's 350/310 for STR and PIE respectively. How about a 37 dps weapon, or a 43 dps weapon? If it's a linear (or exponential/logarithmic/etc.) progression, that will help us determine new stat caps in the future and stat caps for players stuck with a lower level weap like a Hart Guisarme.
    (2)

  2. #2
    Player
    Drexel's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vikingkong View Post
    Yes, and having established that, what I'm talking about is finding specific numbers for STR and PIE caps in relation to weapon dps. We know at around 40-ish dps it's 350/310 for STR and PIE respectively. How about a 37 dps weapon, or a 43 dps weapon? If it's a linear (or exponential/logarithmic/etc.) progression, that will help us determine new stat caps in the future and stat caps for players stuck with a lower level weap like a Hart Guisarme.
    I will be doing a test on this shortly to determine the governing equations for primary and secondary stat caps based on weapon DPS. This is something I have been interested in for some time now as well so look forward to my findings in a week or two.
    (0)

  3. #3
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    Gotcha. If you wanted an exact relationship it would be a study involving more gil than I have so you could adjust STR and PIE 1~2 points at a time xD. Even if you went in 5pt increments, still a lot deeper than I want to get. Also, considering the GC sergeant weapon sanctions 45 attack power, so getting over that on a weapon like the hart is also another mound of gil I don't have ^^;. If someone else wants to take this up, I'm really interested to see the results.

    Off-topic from determining stat caps:
    For Hart vs Ifrit: .02 DPS would equal the same boost as 1 attack power (for weapon skills), so theoretically you would need 162.5 Attack power, plus the 15 attack power difference. So 178 Attack Power on your gear, assuming you are at whatever stat caps the hart has. Which would be 6 max IV materias on various parts of the gear. o.o;
    (0)

  4. #4
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Good, I'm pretty anxious myself.
    (0)

  5. #5
    Player
    Drexel's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    So I started to do some testing yesterday, not sure that my parser is working 100% correctly as my stats are not displayed in the stat cap tab. Any help resolving this issue would be nice. That being said I kind of was not anticipating how long this would take, I may just wait till I get my MNK relic and just test the caps on it, which I will most certainly do, or take my time and prepare a proper study when I have free time unless I can get some help from the community collecting data. If anyone is interested in helping let me know :-p. I only really need 12 solid data points per weapon. 4 with attack as the variable, 4 with the primary stat as the variable and 4 with the secondary stat as the variable. Either way like I said I will test the Monk relic at least and probably the unfinished relic too as what else am I gonna do while SBing solo to 1M exp lol.
    (0)
    Last edited by Drexel; 07-12-2012 at 11:34 PM.

  6. #6
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    The stat column is something you have to type in, i.e.:

    /echo stats:info here

    I think is correct. Ask Tango xD
    (0)

  7. #7
    Player
    Drexel's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    Ok cool, thanks for the heads up, ill try that. Also I'm getting very close to getting my Relic Weapons for monk so I’ll be doing my stat cap testing on those weapons very soon after. Do to time constraints and sanity I think I’ll only be doing that weapon and not various other weapons with different DPS ratings. One could assume the stat caps will be the same for the DRG Relic due to them having the same DPS. Unless anyone sees a reason not to I'll most likely test the caps out on the puks from the leve Necrologos: Ranine Reveries as I can set them all to be a static level 52, they pose no real death threat to me and I will have a continues stream of mobs unlike testing on the gate keepers which force me to wait 2 min if the kill timing is wrong.
    (0)

  8. #8
    Player

    Join Date
    Sep 2011
    Posts
    289
    it was a pipe dream, I honestly stopped working on the parser since 1.22, I am going to wait for 2.0 and see if we get a real API for doing plugins I'd love to get access to the RAM values. For stat testing you want to use the following.

    run parser till max/min values cause the following:
    [(max - ((max + min)/2)) / ((max+min)/2)] = deviation, when deviation is over 8.5% then you can stop testing that set of stats. At that point you take the avg of your max and min.

    ex:
    max=100
    min=80
    deviation=11.1%
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  9. #9
    Player
    Silvano's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    227
    Character
    Silvano Conri
    World
    Balmung
    Main Class
    Lancer Lv 60
    Your parser does that
    (0)

  10. #10
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Question. So should I use a +Crit Attack Power body over a +Piety body? I just bought a +22 PIE melded body cause I was trying to 'cap' my primary stats. I am close ish on PIE at 303 or so (343 STR before food). Should I dump +18 PIE ring (for STR) and get +CRIT Attack Power body (~70 +CRIT) instead?
    (0)

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